Investigative Mind Feat

INVESTIGATIVE MIND

General Feat (Prerequisite: Level 4+, proficiency in exorcist’s kit*, vampire hunter’s case*, or investigator’s kit*) (5r, 3rd party, Homebrew)   Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.   You gain the following benefits.   You gain proficiency in the Intelligence (Investigation) Skill, and your proficiency bonus is doubled for any ability check you make that uses that proficiency.   When you are investigating an area, object, or creature, you can ask the Game Master a number of questions equal to your proficiency bonus. The Game Master must give a truthful reply, but will only respond with “Yes,” “No,” or “Unknown” if the answer to the question is unknowable or impossible for mortal investigators to deduce.   Once you ask questions about an object, creature, or area, you can’t ask any more questions using this ability again until you finish a long rest.   Original design and creation by the Dungeon Dudes in Sebastion Crowe's Guide to Drakkenheim.

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