Expert Weaponsmith
General Feat (Prerequisite: Level 4+, proficiency in smith’s tools) (5r, 3rd Party, Homebrew)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution Score by 1, to a maximum of 20.
Weapons Talk. Your advanced knowledge of your craft allows you to barter and talk shop with others in your profession, you gain proficiency in Charisma checks you make when speaking with weaponsmiths. Additionally, you can identify the make, origin, and traits of any melee weapon if you spend 1 minute examining it.
Mastercraft Weapons. Whenever you take a long rest, you are able to improve one non-magical melee weapon for you or an ally. You must spend 1 hour to do so, and have access to your tools and at least 100 gp worth of metal or other materials. The improvement you grant is equal to one half your proficiency bonus (rounded down). For example, at level 5, with a proficiency bonus of +3, you may make a +1 weapon.The improvement lasts until you use this feature again.
This feat was originally created by the Dungeon Dudes for Sebastian Crowe's Gude to Drakkenheim.
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