EXPERT ARMOR SMITH
General Feat (Prerequisite: Level 4+, proficiency in smith’s tools or leatherworker’s tools) (5r, 3rd Party, Homebrew)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution Score by 1, to a maximum of 20.
Armor Talk. Your advanced knowledge of your craft allows you to barter and talk shop with others in your profession, you gain proficiency in Charisma checks you make when speaking with armorsmiths. Additionally, you can identify the make, origin, and traits of any set of armor if you spend 1 minute examining it.
Mastercraft Armor. Whenever you take a long rest, you are able to improve one piece of non-magical armor for you or an ally. You must spend 1 hour to do so, and have access to your tools during this time. You may choose one of the following damage types: fire, cold, lightning, acid, or poison. The armor grants its wearer resistance to that damage type until you use this feature again.
Starting at 12th level, your smithing skills now grant immunity instead of resistance to the chosen damage type.
This Feat was originally designed and created by the Dungeon Dudes for Sebastian Crowe's guide to drakkenheim.
Comments