Dungeon Delver Feat

DUNGEON DELVER

General Feat (Prerequisite: Level 4+) (5r, homebrew)   You gain the following benefits.   Ability Score Increase. Increase intelligence or wisdom by 1, to a maximum of 20.  
  • Dark vision. You gain darkvision out to a range of 30 feet. If you already have darkvision, its range increases by 30 feet.
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  • Trap mastery. You gain proficiency in wisdom (perception) and (intelligence) investigation. You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of traps and secret doors. Additionally, you have advantage on saving throws made to avoid or resist traps, and you have resistance to the damage dealt by traps.
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  • Quick eyes. You can search for traps while traveling at a normal pace. When you Fail a check to disarm traps that would cause the trap to go off or deal damage, the trap instead doesn't go off or deal damage.
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  • Reliable Memory. You can perfectly recall any path you have traveled within the last 30 days, allowing you to retrace your steps without error. Additionally, you can use your memory to map out a dungeon as you explore it, creating a reliable map for future reference.

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