DUAL WIELDER
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) (5r, Homebrew)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Improved Armor Class. You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
Altered Two-weapon Fighting. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, but they cannot have the heavy or special properties.
Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
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