ARCANE FLETCHER
General Feat (prerequisite: Level 4+, proficiency in carpenter’s tools, tinker’s tools,
or woodcarver’s tools) (5r, 3rd party, Homebrew)
“While it’s important for everyone to know how to use tools, you should avoid acting like one.”
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution Score by 1, to a maximum of 20.
Arcane Arrows.Whenever you take a long rest, you may spend 1 hour using your tools to imbue a number of arrows or bolts with elemental power. The maximum number of magical arrows or bolts you can imbue is equal to twice your proficiency bonus. You choose the damage type from either fire, cold, lightning, acid, or poison. The arrows or bolts deal an additional 1d4 damage of the chosen type. Any previously imbued arrows or bolts lose this magic if you use this feature again.
At 12th level, the additional damage increases to 1d6.
This Feat was originally designed and created by the Dungeon Dudes for Sebastian Crowe's guide to drakkenheim.
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