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Corsithia

Frostfall, 1361

Created by

Editorial Team

Hello, and welcome to the fantastic world of Corsithia!   The Gods have been in a state of semi-war for millennia, and the occasional outburst or fallout from the war has caused catastrophic havoc for the inhabitants of the Mortal Realm. The tomes and history books tell of the epic struggle for power between the Gods, wrought on after the disappearance of the Old Ones. The kings and queens of each of the kingdoms maintained a semi-peace for near on a century; however, in the year 1159, a resurgence of god-like beings have made many creatures of the Mortal Realm fearful of what was ahead.   The Gods' War began to spill over into the Mortal Realm on an increasing frequency; Chetri, Goddess of Order, wanted to subvert the other gods of the Ethereal Realm in order to become the one omnipotent ruler of the known realms before the other gods thwarted her plans. However, she faced difficulty doing so using subterfuge and deception because the kings and queens of the Mortal Realm proved to be not so easily swayed. In turn, Chetri began to rely on mortal beings imbued with divine powers to purify non-believers from the realm and to once again bring back order to the world.   But it was not just the gods who began to make power moves; the kings and queens of the Mortal Realm started to realize that there was a possibility to grab power for themselves, and some of the kings and queens began to look to the gods for assistance. What happened next truly changed history.   Nearly 200 years ago, one of these mortal kings hired a group of adventurers at the behest of his high wizard, Lord Maars. The group of adventurers-for-hire failed to get the required components to their patron in the Kingdom of Deros. Without these items, Lord Maars was unable to halt the impending cataclysm. God fought god, god fought man, and millions suffered. After nearly a decade-long battle, Crel, God of Chaos had mustered enough support and strength from his followers to banish Chetri from the Mortal Realm, using the last of his power to form a mystical, yet impregnable barrier around Corsithia.   In what is now known as "Crel's Final Stand", residents of the realm saw a brilliant flash of mystical light which was followed by a ear-splitting thunderous crash. The ground began to shake, and the skies turned dark. The sun seemed to almost go dark. In a split second, a great chasm opened, splitting the continent in half. Towns, cities, monuments, and nature alike were swallowed into the fiery void now referred to by many as "The Burn". Crel, standing on the precipices of eastern Deros, disappeared in the flash.   It has been only a few weeks since his disappearance and the opening of the void that we continue the story.   Corsithia is a homebrewed world, full of fantastic creatures, heroic adventurers, plentiful bounties, and the chance at divine embodiment for those brave and daring. Be wary though, death is always near!   Campaigns and adventures based in Corsithia will touch on themes such as: politics, religion, war, romance, and may lead adventurers into situations of moral ambiguity.   Do you have what it takes to stake your claim in Corsithia?