Unbroken Stretch of Road Antique
Down this entire stretch of road, the dead are left.
The road itself is in reasonable repair for a road through the silt wastes, speared with crab ash and hairy rose, precursive brush that manages this soil well enough and makes room for other plants to begin their growth.
Deeper: Depending on the type of dead, the terrain and manner of their composition is going to vary.
Who puts the dead by the side of the road? 3d6.
- 3. They are berrylman fungal crops.
- 4. At night, the land tilts. And rolls the dead like water.
- 5. The dead are not dead, but homunculi. Acolytes of Wash periodically sprinkle them to break them back down to earthly form, and they arrive in drawn carts of two or three at a time.
- 6. The belly. The fungus is only in the belly.
- 7. Each of those bodies is stuffed full of an explosive fungus that when touched erupts.
- 8. The local Popolos have noted that the buried dead are the cause of a major source of rot here and have moved them in the face of those who bury them so that those who bury them will carry them on and clean the land.
- 9. Children. The dead are not children, but the children move the dead.
- 10. An old man and his wife on this particular stretch. There's not many.
- 11. The dead moved themselves and lay there waiting.
- 12. A coven of deer have been instructed to move the bodies as an act of reverence. They do this in the early mornings and in the darkest night.
- 13. The dead all know something and come to the road to whisper it. But when they are done whispering, perish completely.
- 14. An artifact of the flayed man is buried underneath the road and is trying to collect enough pieces to remake its body. 1d8 on the Flayed Man Remains for which artifact.
- 15. The dead are dragged there by carnivores to eat later. Big carnivores.
- 16. The Corrhéonic Stand. Rogue members.
- 17. A dark sect of the Corrhéonic Stand
- 18. Necrophiles.
The land around this stretch of Road Antique is studded with muck-edge hunter blinds, small family compounds with 1d4 sallow farm animals or beasts of burden, and the occasional pilgrim circle, which appear and vanish over days, usually havens of song, pause, and prayer.
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