Mirefen Isle
Mirefen Isle is a damp mound rising from the surrounding wetlands. Its surface uneven and covered in tangled roots, dark waters, and gnarled trees whose limbs twist overhead, forming a thick, dark canopy. The air is thick with the scent of decaying vegetation and damp earth, while the constant hum of insects fills the silence. The stagnant water around the isle is deep and treacherous, hiding unknown creatures that send ripples through the murky red-brown water.
Deeper: Adventurers attempting to traverse Mirefen Isle must succeed on an [Agility (Moderate)] to avoid sinking into the soft mud or quicksand pits each turn. Failing this check means becoming stuck for [1d4] rounds, requiring a [Strength (Difficult)] check to free themselves.
Beneath the surface of the wetlands, a massive subterranean creature [Mire Basilisk] that has made its home in the muddy depths, one rumored to rise to the surface to hunt during full moon, claiming unfortunates who have wandered too close.
Many adventurers claim to have seen the glint of scales under the dark waters, though no one who has gone after it has returned. The roots of the trees hide skeletal remains of those who fell prey to the creature's hunger, their bones entwined in the twisting branches.
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