Mirefen Isle

Mirefen Isle is a damp mound rising from the surrounding wetlands. Its surface uneven and covered in tangled roots, dark waters, and gnarled trees whose limbs twist overhead, forming a thick, dark canopy. The air is thick with the scent of decaying vegetation and damp earth, while the constant hum of insects fills the silence. The stagnant water around the isle is deep and treacherous, hiding unknown creatures that send ripples through the murky red-brown water.   Deeper: Adventurers attempting to traverse Mirefen Isle must succeed on an [Agility (Moderate)] to avoid sinking into the soft mud or quicksand pits each turn. Failing this check means becoming stuck for [1d4] rounds, requiring a [Strength (Difficult)] check to free themselves.   Beneath the surface of the wetlands, a massive subterranean creature [Mire Basilisk] that has made its home in the muddy depths, one rumored to rise to the surface to hunt during full moon, claiming unfortunates who have wandered too close.   Many adventurers claim to have seen the glint of scales under the dark waters, though no one who has gone after it has returned. The roots of the trees hide skeletal remains of those who fell prey to the creature's hunger, their bones entwined in the twisting branches.  

Mire Basilisk

Contrary to local myth and legend, the Mire Basilisk surfaces when disturbed by movement on the isle [1:D6]. Once it is awoken, it will stalk trespassers and attempt to ambush each with its terrifying gaze attack. Adventurers exposed to the attack must make a [Petrify (Hard)] save to resist its paralyzing fear. Failure means becoming petrified for [1d6] hours or until freed by a powerful magic.  

Basilisk Eye

An ingredient that can be used to create potions to resist petrification spells or enchantments. When sold, they fetch a high price from alchemists and healers.  

Basilisk Fang

The fang can be used as a dagger which deals [1d4] piercing damage and an additional [1d6] poison damage on a successful hit. The fang breaks on a critical failure on an attack.

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