Bedegai Manor

Half-built on a slight ridge, what was a simple stone complex with a red terracotta roof has grown up and been addended by a s mall-windowed barracks with surprisingly high, incredibly white walls. The barracks surround a courtyard from which the leaping hair of a huge willow spread.   Deeper: Bedegai Manor is a What's Due outpost, and is kept in current stead by a prior, one of Corrheo's three. The former monastery, long abandoned after the visit of the blue sickness, has become a sanatorium for victims of the Rot.   At any given time, 20d4 victims of the Rot are here in bed being treated, walked, studied, visited, or exhumed in the crematorium which the former monastery's barn has been converted into. Occasional smoke in the sky would signal another moment of sadness.   Most residents bear the patchy white scars of scrofula. Others have painless masses at neck, groin, armpit, that grow with time. The new arrivals suffer acute fever, chills, and malaise and the prior and his 10d4 staff wear the familiar long-nosed masks of the plague doctor, beaks stuffed with nosegay, when engaged in patient care.   The patients are given time and treatment to allow the defensive properties of their bodies to deal with the disease. Mortality is around 40%.   While What's Due act mostly in service to their patients, the underlying tension is that victims of the Rot are treated as having brought the disease upon themself, through exposure or environment. Diligent logs are maintained. Much is sterile, but when the calmness and quiet are destroyed by a victim's personal despair, the diligent staff are quick to dispatch whatever remedy they see fit to maintain the largest sense of group tranquility.   The cemetery is large and anonymous. Visitors are not allowed. New patients are brought in by Peanut Hoyg and his two paddywagons.

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