Dralasite

A Dralasite is a short, rubbery xenomorph that has no bones or hard body parts. Its skin - a flexible, tough, and scratchy membrane - is dull gray and lined with dark veins that meet at its two eyespots.    The internal structure of a dralasite is peculiar in many respects. Its central nerve bundle (brain), numerous small hearts, and other internal organs float in a pudding-like mixture of protein and organic fluids. A Dralasite breathes by absorbing oxygen directly through its skin, so it has no lungs. Dralasite are omnivorous and eat by surrounding and absorbing their food, so they also have no digestive tract or intestines.    The average dralasite stands between 4 and 4 1/2 feet tall and weigh 80 to 90 pounds.    All Dralasite are hermaphroditic, meaning they go through male, female, and neutral stages during their lives. Males release spores into the air, which drift until they become attached to a female. A young dralasite then sprouts from its mother, eventually maturing and dropping off. This process is referred to as "budding."    A Dralasite has a voice box, but it works like a bellows because it has no lungs. A Dralasite's voice can vary from a soft whisper to a thundering roar and from a bass rumble to a piercing screech. Among themselves, Dralasite are use shapes, odors, and touch to communicate.    Dralasite do not wear clothing because it makes breathing difficult and interferes with their sense of smell. They usually carry their equipment on web belts. When they must wear clothing or protect themselves, they use special materials that let air reach their skin.      Although a Dralasite has the abiity to alter its shae, the pattern of veins and ridges on its skin remains consistent, giving it a permanent "fingerprint" for identification.

Dralasite Characters

Type: Aberration
Size: Medium-size
Ability Modifiers: -2 Dexterity, +2 Constitution. Dralasite are resilient, but awkward.
Speed: 20 ft. Due to their amorphous form, Dralasite move slower than other humanoids of their similar size.
  Armor Restrictions: A Dralasite cannot wear armor designed for other species. It must be designed for their unique physiology which increases the price by +250 gp.    Darkvision: Dralasite posses darkvision out to a range of 60 ft.    Elasticity (Ex): A Dralasite's stretchable skin is supported by a complex muscle structure. Regardless of its shape, a Dralasite's body cannot be thinner than 1 foot and cannot expand beyond a width of 5 feet.    A Dralasite can "grow" arms and legs to use for handling objects and walking, and it can reabsorb limbs that are no longer needed. A Dralasite can grow a number of limbs equal to 5 + its Dexterity modifier (maximum 8). The Dralasite must decide whether a limb becomes an arm or a leg when it is grown. Growing or absorbing a limb is a move action. A limb can be up to 3 feet long andno less than 3 inches thick. "Fingers" for handling items can be up to 3 inches long and no less than 1/2 inch thick.    A dralasite does not gain extra attacks for having extra arms. However, it can use its extra arms to grasp items, including weapons, which then don't need to be drawn or stowed. A Dralasite with three or more free arms gains a +4 bonus on grapple checks. A Dralasite with no legs or more than two legs gains a +4 stability bonus on checks to resist bull rush and trip attempts.    Scent (Ex): A Dralasite gains the scent ability   Skill Bonuses: Due to their inscrutable facial expressions and their uncanny knack for reading others, Dralasite gain a +2 racial bonus on Bluff and Sense Motive checks.   Vulnerability to Gas Attacks: Due to their heightened sense of smell, Dralasite take a -4 penalty on Fortitude saving htrows made to resist gas attacks.   Languages: Dralasite, Common

Comments

Please Login in order to comment!