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Underground Warehouse

Melkerech's fake entrance to his underground lair.

The underground warehouse of the Seven Suns Trading Coster is a sprawling, dimly lit space accessible via a wide ramp descending from the central tent above. The ramp is broad enough to allow wagons to enter and unload their goods, and the warehouse itself can accommodate up to ten wagons at a time. However, the cavern is currently crowded with crates, barrels, and stacks of building supplies, alongside rolled-up maps and schematics for a new trade road being planned. Dust hangs in the air, illuminated by lanterns mounted on the stone walls, casting long shadows over the organized chaos below.

Raised stone balconies line the sides of the warehouse, providing functional spaces for the coster’s members and leader Tallisen Mordren . To the east, the balcony serves as sleeping quarters, complete with bunk beds, storage chests, and the personal effects of the traders and guards. To the west, the balcony has partially collapsed, leaving rubble scattered below and a single intact door leading further westward into the unknown. At the far end of the warehouse, opposite the ramp, stand two large double doors leading into an antechamber. This chamber holds the true prize of the warehouse—a massive, reinforced vault door. Hanging on hooks beside the door are a series of paintings, forming a mysterious memory lock. Only by arranging the paintings in the correct chronological or thematic order can the vault door be opened, presenting a unique challenge for those who would seek to claim what lies beyond.

Loot

Ancient Bricks: Decorative and possibly of historical value - 1 sp per brick 

Quality Timber: Strong, versatile wood - 5 sp per log 

Iron Bars: Useful for crafting or reinforcement - 1 gp per bar 

Rope: Heavy-duty, 50 feet - 1 gp for the bundle 

Canvas Tarps: For covering materials or shelters - 5 sp each 

Mining Tools: Picks, shovels, hammers - 2 gp for a set 

Chisels and Saws: For detailed work - 1 gp per set 

Oil Lanterns: Essential for exploring dark areas - 5 sp each 

Map of the Local Area: Shows potential excavation sites - 5 gp 

Pulleys and Winches: For moving heavy objects - 2 gp per set 


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