Skadden Eldar Verros Garrin Character in Corgeria | World Anvil
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Skadden Eldar Verros Garrin

Skadden Eldar Verros Garrin (a.k.a. Man of Iron)

Skadden is technically a dead man, his body is gone. However, his soul has been brought back to inhabit a purpose made iron body built by a powerful alchemist. This reemergence was engineered by Kellios who wanted his old friend back with him to fight for revenge against the King of Tarrel. Since this time Skadden has thrown himself into this fight. Skadden hopes that he somehow can regain a flesh and blood body once the quest for revenge has been completed.

Physical Description

General Physical Condition

Skadden occupies a 7' foot tall body constructed entirely of metal.

Specialized Equipment

Skadden has two sets of detachable claws which he uses as his primary weapons. He also has a protective amulet to keep himself from being influenced by mind control spells.

Mental characteristics

Gender Identity

Male

Sexuality

At this point he is beyond any interest in carnal pleasures.

Employment

Skadden spent many years as a professional soldier before he became an adventurer. He was killed fighting against the King of Tarrel at the side of Kellios. He has returned in his new body to continue to fight against Tarrel's ruling clan.

Mental Trauma

Skadden's biggest trauma was his own death. Now he jokes he's dead, but getting better.

Morality & Philosophy

Bring terrible vengeance down on my enemies and support my friends.
Ethnicity
Children
Gender
Male
Skin Tone/Pigmentation
Iron
Height
7'
Aligned Organization

Skadden, Man of Iron

Fighter 10 Class & Level
Soldier Background
Northron Race
Neutral Alignment

Strength 20
+5
Dexterity 14
+2
constitution 20
+5
intelligence 12
+1
wisdom 10
+0
charisma 13
+1
Total Hit Dice 10
Hit Die
1d10+5
+4 proficiency bonus
+5 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+0 Arcana
+9 Athletics
+0 Deception
+0 History
+0 Insight
+6 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
18
Armor Class
114
Hit Points
+2
Initiative
30
Speed
Claws x 2To Hit +9Damage 1-6+7
GoreTo Hit +9Damage 1-6+5
Attacks
All Armor, Shields, Simple Weapons, Martial Weapons, Intimidation, Athletics, Perception, Acrobatics
Proficiences
Amulet of Protection from Mind Control (Wearer receives advantage on saves vs. charm, command and illusion spells)
Equipment
Expertise: Dueling Extra Attack
Features & Traits

Heroes Enabled

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