Serra Aniya Galador Marivan Character in Corgeria | World Anvil
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Serra Aniya Galador Marivan

Scout Serra Aniya Galador Marivan

She will play the charming country girl sharing lots of folksy tales and forest knowledge, but underneath she is a careful and cautious warrior. She prefers to fight from ambush and attack from distance using her deadly skills with the long bow. She can be expected to be annoyingly conscious of the party’s security. She will look for a first rate defensible camp site, demand watches be set up (even in seemingly secure locations), and aggressively steer the party away from any potential ambush sites.

Personality Characteristics

Hygiene

Not a meticulously clean as the nobles, but the hygiene regime of the Order has rubbed off on her.
Alignment
Lawful Good
Ethnicity
Children
Eyes
Blue
Hair
Light Brown, Curly
Skin Tone/Pigmentation
Light
Height
5', 8"

Serra Aniya Galador Marivan

Ranger 7 Class & Level
Folk Hero Background
Northron Race
Lawful Good Alignment

Strength 15
+2
Dexterity 15
+2
constitution 14
+2
intelligence 14
+2
wisdom 11
+0
charisma 14
+2
Total Hit Dice 7
Hit Die
1d10+2
+3 proficiency bonus
+2 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+2 Arcana
+2 Athletics
+2 Deception
+2 History
+0 Insight
+2 Intimidation
+2 Investigation
+0 Medicine
+2 Nature
+3 Perception
+2 Performance
+2 Persuasion
+2 Religion
+2 Sleight of Hands
+5 Stealth
+3 Survival
skills

 
20
Armor Class
66
Hit Points
+2
Initiative
30
Speed
Long BowTo Hit +71d8+4
Long Sword/Bastard Sword +2To Hit +7Damage 1d8+52 Handed 1d10+5
DaggerTo Hit +51d4+5
Spear 1d6+5
Attacks
Animal Handling, Survival, Vehicles (Land), Perception, Stealth, Perception
Proficiences
1st level (4) Fog Cloud, Cure Wounds, Detect Magic, Hail of Thorns
2nd level (3) Silence, Find Traps, Lesser Restoration
Spellcasting
+2 long bow, +2 chain mail, 10 +1 arrows, 15 arrows, bastard sword +2, dagger, spear.
Equipment
She will play the charming country girl sharing lots of folksy tales and forest knowledge, but underneath she is a careful and cautious warrior. She prefers to fight from ambush and attack from distance using her deadly skills with the long bow. She can be expected to be annoyingly conscious of the party’s security. She will look for a first rate defensible camp site, demand watches be set up (even in seemingly secure locations), and aggressively steer the party away from any potential ambush sites.

Personality Traits
Favored Enemy - significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Natural Explorer - Difficult terrain doesn’t slow your group’s travel, group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Archery - gain a +2 bonus to attack rolls you make with ranged weapons.
Primeval Awareness
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Extra Attack

Features & Traits

Heroes Enabled

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