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Darra Orrria Garvan-Vellanta

High Priestess of the Order and Chief of the Supreme Religious Council Darra Orria Garavan Vallanta

Darrais a lifelong member of the Zalarite Order. Her mother was also a Zalarite Priestess and Darra never imagined being anything else. She started training for the Order at an early age and age 16 was Ordained as a Priestess. For many years she served in the ranks of the Zalarite armies supporting the Order's troops in lands both north and south of the Spine. She was on a mission in Lao when Zareb abruptly fell and soon found she was among the highest ranking priestesses that had avoided death or captivity at Arendar Pass. As the new leadership of the Order formed she took and active role in organizing a new Supreme Religious Council. Recognized by her peers as both a charismatic and efficient leader they selected her as High Priestess of the Order and Chief of the Supreme Religious Council.

Physical Description

General Physical Condition

A trained warrior ., she is in excellent condition.

Body Features

A woman of mixed Northron Corgerian and Danite parentage, she has pale skin. She is tall, standing 6' and well muscled.

Facial Features

She has chiseled aristocratic features.

Mental characteristics

Education

Starting at age Darra received formal training as both a priestess and warrior. At age 16 she was seen as being ready to take her vows and joined the Priesthood. After this she continued here religious studies under the eye of more senior priestesses.

Employment

Darra is a career priestess of the Zalarite Order.
Current Location
Children
Gender
Female
Eyes
Brown
Hair
White-Blond
Skin Tone/Pigmentation
Pale
Height
6'

Darra Orrria Garvan-Vellanta

Cleric (War Domain) 14 Class & Level
Acolyte Background
Danite Race
Lawful Evil Alignment

Strength 16
+3
Dexterity 17
+3
constitution 15
+2
intelligence 15
+2
wisdom 17
+3
charisma 18
+4
Total Hit Dice 14
Hit Die
1d8+2
+5 proficiency bonus
+3 Strength
+3 Dexterity
+2 Constitution
+2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+2 Arcana
+3 Athletics
+4 Deception
+2 History
+8 Insight
+4 Intimidation
+2 Investigation
+8 Medicine
+2 Nature
+3 Perception
+4 Performance
+9 Persuasion
+7 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
24
Armor Class
101
Hit Points
+3
Initiative
30
Speed
Long Sword +3To Hit +11Damage 1-8+6Two Handed 1-10+6
Dagger +1To Hit +9Damage 1-4+4
Heavy CrossbowTo Hit +8Damage 1-10+3
Attacks
All Armor, Simple Weapons, Martial Weapons, Shield, Insight, Medicine, Religion, Persuasion
Proficiences
Spell Save DC 8+5+3=16 | Spell Attack Modifier 5+3=8
War Domain Spells divine favor, Shield of faith, magic weapon, spiritual weapon, crusader's mantle,spirit guardians, freedom of movement, stoneskin, flame strike, hold monster,
Cantrips (5), First Level (4), Second Level (3) Third Level (3) Fourth Level (3) Fifth Level (2) Sixth Level (1) Seventh Level (1)
Spellcasting
Plate Armor +3, Shield +1, Long Sword +3, Heavy Crossbow
Equipment
Guided Strike, War God's Blessing, Divine Strike
Features & Traits

Heroes Enabled

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