Upper Tavick's Landing
Social Class
Middle-class with three upper-class districts
Character
Upper Tavick's Landing is a self-contained kingdom catering to the needs of aristocrats, featuring housing, luxuries, and servants.
Districts
1. Wealthy residential (2)
2. Fine shops
3. Average residences
4. Temple district
5. Professionals (2)
Businesses
Expensive and luxurious goods
Overview
Upper Tavick's Landing is a haven for the wealthy in Sharn, providing everything an aristocrat might need. The ward is home to a luxurious mercantile district, fine housing, skilled services, and a district where servants and hirelings can reside. The powerful lords and merchant princes of Upper Tavick's Landing have worked to isolate their home from the chaos of the rest of the city, creating a small city within Sharn. During the Last War, concerns about the ward's safety led to the establishment of unique laws, which include:
1. Soldiers of House Deneith have equal authority with the Sharn City Watch within Upper Tavick's Landing.
2. an entire battalion of the Blademark stationed in the ward, funded by district taxes.
3. Licensing requirements for carrying weapons and casting spells within the district.
4. A dress code that upholds the ward's dignity.
5. Fines and expulsion for unruly conduct.
Adventurers and foreigners are generally met with suspicion unless they have significant wealth, ties to a dragonmarked house, or are affiliated with a reputable organization.
Notable Locations
The courthouse in Twelve Pillars
The courthouse in Twelve Pillars is where licenses for carrying weapons and casting spells can be obtained.
Notable People
* Billan Tosh: A prominent figure in Upper Tavick's Landing.
* Janesta Banton: Another notable individual in the ward.
* Jesel Tarra'az: A powerful and influential resident.
Religion
Temples and religious institutions can be found in the temple district of Upper Tavick's Landing.
Events and Festivities
Upper Tavick's Landing hosts various events and festivities for its affluent residents, showcasing the ward's wealth and culture.
Organizations and Factions
1. House Deneith
A powerful organization with considerable influence in Upper Tavick's Landing.
2. The Boromar Clans
Have strong connections to Councilor Bestan ir'Tonn.
Economy and Trade
The economy of Upper Tavick's Landing revolves around expensive and luxurious goods catering to the needs of the aristocratic class.
Plot Hooks
* Councilor Bestan ir'Tonn, an agent of the Dreaming Dark, has been secretly stirring up dissent and discord while maintaining a façade of supporting his constituents and the Boromar Clans.
* The struggle for power and influence among Upper Tavick's Landing's elite may provide opportunities for adventurers to navigate the complex web of politics and alliances.
* Unraveling the mysteries behind the actions of Jesel Tarra'az, the powerful vampire monk, could lead to a dangerous yet rewarding adventure.
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