Kundarak Enclave
Kundarak Enclave is in Sivis Tower. The house commands a significant presence in the Korranath district (in Upper Central), the Kundarak Bank. Even so, Kundarak Enclave is large and impressive, with marble columns supporting lofty ceilings with dazzling mosaics of precious metals and stones. As one might expect from the House of Warding, security is exceptionally tight. Daphanë d'Kundarak oversees the enclave but spends most of her time at the Kundarak Bank.
Sharn is one of the most important centers of trade and commerce in Khorvaire, and it is a small wonder that the House of Warding would have a strong presence in the city. For the most part, Kundarak's only interest in Sharn is business. Aside from the vast amount of gold that flows through the Kundarak Bank each day. The house owns magically secured warehouses And sells magic and mundane locks, alarms, and traps to the city's many wealthy and powerful inhabitants. Nevertheless, while Kundarak tends to be a passive house, some things can stir it to action—notably, the loss of wealth. During the Last War, Breland took out vast loans from the Kundarak Bank to pay for the war effort. Unfortunately, King Boranel has been falling short on his payments, and the Kundarak elders are displeased. Acting on their behalf, Daphanë d'Kundarak has been talking with the members of the Brelish Parliament. They wish to see the monarchy removed from power, notably Lord Ruken ir'Clarn and Hass ir'Tain. Aside from satisfying the wounded pride of the house, this could provide Kundarak with considerable influence over the new prime minister—and this appeals to the elders. Prominent NPCs: Daphanë d'Kundarak is the leader of the Sharn Kundarak enclave. She is one of the more respected members of the house. She is in many ways more influential than Ilde d'Kundarak, the regional director of Wroat. Daphanë is a fair woman, but she never forgets a slight, forgives a broken promise, and has a strong appetite for vengeance. In addition to locksmiths, vault keepers, and other professionals, the Sharn enclave includes 60 members of the elite Silver Guard, who protect the vaults and warehouses. These soldiers are exceptionally skilled and are all fighters as opposed to warriors. There is also a small team of adepts and magewrights who specialize in creating magic traps.
Sharn is one of the most important centers of trade and commerce in Khorvaire, and it is a small wonder that the House of Warding would have a strong presence in the city. For the most part, Kundarak's only interest in Sharn is business. Aside from the vast amount of gold that flows through the Kundarak Bank each day. The house owns magically secured warehouses And sells magic and mundane locks, alarms, and traps to the city's many wealthy and powerful inhabitants. Nevertheless, while Kundarak tends to be a passive house, some things can stir it to action—notably, the loss of wealth. During the Last War, Breland took out vast loans from the Kundarak Bank to pay for the war effort. Unfortunately, King Boranel has been falling short on his payments, and the Kundarak elders are displeased. Acting on their behalf, Daphanë d'Kundarak has been talking with the members of the Brelish Parliament. They wish to see the monarchy removed from power, notably Lord Ruken ir'Clarn and Hass ir'Tain. Aside from satisfying the wounded pride of the house, this could provide Kundarak with considerable influence over the new prime minister—and this appeals to the elders. Prominent NPCs: Daphanë d'Kundarak is the leader of the Sharn Kundarak enclave. She is one of the more respected members of the house. She is in many ways more influential than Ilde d'Kundarak, the regional director of Wroat. Daphanë is a fair woman, but she never forgets a slight, forgives a broken promise, and has a strong appetite for vengeance. In addition to locksmiths, vault keepers, and other professionals, the Sharn enclave includes 60 members of the elite Silver Guard, who protect the vaults and warehouses. These soldiers are exceptionally skilled and are all fighters as opposed to warriors. There is also a small team of adepts and magewrights who specialize in creating magic traps.

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