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Magic

Schools of Magic

 
   

Abjuration

Color
Blue
Demonym
Abjurer
  The Shool of Abjuration specializes in protective and counter-magics.   Signature Spells  
  • Mage Armor
  • Dispel magic
  • Stoneskin
  • Globe of Invulnerability
  • Prismatic Wall
   

Conjuration

Color
Green
Demonym
Conjurer
  The School of Conjuration specializes in opening portals and summoning creatures to/from other dimensions.   Signature Spells  
  • Mage Hand
  • Flaming Sphere
  • Summon X
  • Teleport
  • Gate
   

Divination

Color
White
Demonym
Diviner
  The School of Divination specializes in predicting the future and divining information from a distance.   Signature Spells  
  • Detect Magic
  • Detect Thoughts
  • Locate Object
  • Divination
  • Scrying
   

Enchantment

Color
Magenta
Demonym
Enchanter
  The School of Enchantment specializes in using magic to alter other creatures emotions or thoughts and compell them to take actions.   Signature Spells  
  • Calm Emotions
  • Charm (Person/Monster)
  • Hold Person
  • Mass Suggestion
  • Power Word Kill
   

Evocation

Color
Red
Demonym
Evoker
  The School of Evocation specializes in manipulating the planes to create destructive manifestations of arcane power. Evocation is considered to be the offensive partner to abjuration magic.   Arcanists who expect to use their powers in combat are encouraged to learn at least some Evocation magics. Powerful Evokers are fears by their enemies and respected by their allies. Skilled evokers can easily find work in mercenary and military outfits, where their powers of destruction can be put to use.   Signature Spells  
  • Magic Missile
  • Darkness
  • Fireball
  • Wall of Light
  • Meteor Swarm
   

Illusion

Color
Cyan
Demonym
Illusionist
  Illusion school magic bends reality to create apparent changes in the environment, in the caster, or in others.   Signature Spells  
  • Disguise Self
  • Invisibility
  • Hypnotic Pattern
  • Creation
  • Simulacrum
   

Necromancy

Color
Black
Demonym
Necromancer
  The Necromancy School of Magic manipulates the Necromantic Field which permiates all animated (living) entities in the The Material Plane, and in compose the souls of those animated beings. Necromancers are skilled at the de-animating (killing), re-animating (resurrecting), and manipulating the souls of other creatures.   Necromancers are the most likely school practitioners to be reviled and feaered by the sentient races.   Signature Spells  
  • Inflict Wounds
  • Animate Dead
  • Speak with Dead
  • Finger of Death
  • Resurrection
   

Transmutation

Color
Yellow
Demonym
Transmuter
  Transmutation magic directly manipulates the physical matter that composes The Material Plane, including adding or altering creatures' phsyical bodies.   Signature Spells  
  • Mending
  • Knock
  • Animate Objects
  • Polymorph
  • Time Stop
Type
Metaphysical, Arcane

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