Schools of Magic
Abjuration
Color
Blue
Demonym
Abjurer
The Shool of Abjuration specializes in protective and counter-magics.
Signature Spells
- Mage Armor
- Dispel magic
- Stoneskin
- Globe of Invulnerability
- Prismatic Wall
Conjuration
Color
Green
Demonym
Conjurer
The School of Conjuration specializes in opening portals and summoning creatures to/from other dimensions.
Signature Spells
- Mage Hand
- Flaming Sphere
- Summon X
- Teleport
- Gate
Divination
Color
White
Demonym
Diviner
The School of Divination specializes in predicting the future and divining information from a distance.
Signature Spells
- Detect Magic
- Detect Thoughts
- Locate Object
- Divination
- Scrying
Enchantment
Color
Magenta
Demonym
Enchanter
The School of Enchantment specializes in using magic to alter other creatures emotions or thoughts and compell them to take actions.
Signature Spells
- Calm Emotions
- Charm (Person/Monster)
- Hold Person
- Mass Suggestion
- Power Word Kill
Evocation
Color
Red
Demonym
Evoker
The School of Evocation specializes in manipulating the planes to create destructive manifestations of arcane power. Evocation is considered to be the offensive partner to abjuration magic.
Arcanists who expect to use their powers in combat are encouraged to learn at least some Evocation magics. Powerful Evokers are fears by their enemies and respected by their allies. Skilled evokers can easily find work in mercenary and military outfits, where their powers of destruction can be put to use.
Signature Spells
- Magic Missile
- Darkness
- Fireball
- Wall of Light
- Meteor Swarm
Illusion
Color
Cyan
Demonym
Illusionist
Illusion school magic bends reality to create apparent changes in the environment, in the caster, or in others.
Signature Spells
- Disguise Self
- Invisibility
- Hypnotic Pattern
- Creation
- Simulacrum
Necromancy
Color
Black
Demonym
Necromancer
The Necromancy School of Magic manipulates the Necromantic Field which permiates all animated (living) entities in the
The Material Plane, and in compose the souls of those animated beings. Necromancers are skilled at the de-animating (killing), re-animating (resurrecting), and manipulating the souls of other creatures.
Necromancers are the most likely school practitioners to be reviled and feaered by the sentient races.
Signature Spells
- Inflict Wounds
- Animate Dead
- Speak with Dead
- Finger of Death
- Resurrection
Transmutation
Color
Yellow
Demonym
Transmuter
Transmutation magic directly manipulates the physical matter that composes
The Material Plane, including adding or altering creatures' phsyical bodies.
Signature Spells
- Mending
- Knock
- Animate Objects
- Polymorph
- Time Stop
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