Summoner

Summoner Req. 15 Charisma   1. Ritual Summon: At-Will Action (S)   Ritual summon something with two regents and a liquid catalyst, the ritual summoned thing will be of aspects related to the regents with power based on the catalyst. Roll a d20 and add your CHA mod, if the result is 17 or higher the ritual summoned thing will be friendly. When you get a 19-20 on a loot roll you get a ritual for that creature as extra loot.   2. Scroll Bound: Passive   You can bind inanimate objects and defeated/friendly ritual summoned creatures to a summoning scroll, which will allow you to summon them as obedient servants, doing so consumes the scroll. They last for 1+2d4 rounds in combat. You can have two active summons at any time. When you summon something with a scroll, you can spend a skill point to learn how to make summoning scrolls for that permanently.   3. Circle of Binding: Daily Interrupt (S)   Drop a 2 range circle that stuns for a turn on cast directly in front of you. Enemies who pass through it afterwards are slowed for a round. If the enemy you drop it on is not a summon or a boss they are immobilized instead of stunned.   4. Familiar: Daily Action (S)   Bind a specific summon as your familiar that you can have around at will and will act friendly towards you. You start with one and can have up to three at any one time. Familiars don’t count as your active summon.   5. Familiar Specialization: Passive (S)   Your familiar’s creature type (unicorn, wyrm etc) are always summoned as obedient. You can spend skill points to grant your familiars an additional aspect. This change is permanent.   6. In Harms Way: EOT Interrupt   Target visible summon or familiar blocks for you or an ally, but takes damage as true damage.   7. Soul Wrench: Daily^10 Attack (S) Costs: 50% current HP   Use your soul’s energy to bring a beast under your control. This skill deals true damage to a visible summon equal to half their max HP. On a natural 20 this kills the target instead. You may also use this skill to unsummon someone else’s familiar, summon or minion.   8. Speed Scroll: Encounter^10 Attack (S)   Create a quick copy of a visible scroll and activate it immediately. If this summons a creature or object it will remain summoned for 1+1d4 rounds. Outside of combat this skill can only be used once a day.   9. Call to Action: Encounter Attack (S)   Trigger your familiar’s special attack with bonus damage equal to your CHA x2 and allows you to use it the following round. For the next 1d4 rounds you get one of your familiar’s passives and gain temporary HP equal to your charisma stat at the end of each round. For each summon you make during this time you gain +1 damage or HP permanently. When you use this skill you may reset one of your encounter abilities cooldown.

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