Speed Demon

Speed Demon Req: 10+ Dexterity Modifier and taken another Dexterity class.   1. There and Back: Passive   At the end of every turn you may make an additional shift. Once per encounter, you can make a shift at interrupt speed.   2. Gattling Strike: At Will Attack   Roll AC against target melee range opponent until they roll at least 3 lower than you or higher. For each success up to a maximum of 6, they take damage equal to your DEX mod + the minimum damage of your weapon + your level.   3. Blur: Passive   Before making a defensive roll against any attack, you can instead choose to take a 25 total as your result instead. You can choose to become the target of an action directed at an ally in melee range of you, but you do not make a defensive roll. This counts as a save.   4. Preemptive Strikes: Passive   Whenever a melee range enemy attacks you, you may make an interrupt speed attack against them.   5. Blindside: Encounter Action   Your next attack calculates with 100% of your weapon damage and ignores armour.   6. In Here With Me: Encounter Action   Your next melee attack targets all melee range enemies.   7. Follow Through: Encounter Shift   Your next action that modifies your next attack modifies your next two attacks instead.   8. Drive By: Passive   You can use your attack in the middle of a shift without interrupting your shift.   9. Speed Force: EOT Interrupt   Trade one of your shifts for an attack that can only be used on an ability from a dexterity based class or race.

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