Speed Demon
Speed Demon
Req: 10+ Dexterity Modifier and taken another Dexterity class.
1. There and Back: Passive
At the end of every turn you may make an additional shift. Once per encounter, you can make a shift at interrupt speed.
2. Gattling Strike: At Will Attack
Roll AC against target melee range opponent until they roll at least 3 lower than you or higher. For each success up to a maximum of 6, they take damage equal to your DEX mod + the minimum damage of your weapon + your level.
3. Blur: Passive
Before making a defensive roll against any attack, you can instead choose to take a 25 total as your result instead. You can choose to become the target of an action directed at an ally in melee range of you, but you do not make a defensive roll. This counts as a save.
4. Preemptive Strikes: Passive
Whenever a melee range enemy attacks you, you may make an interrupt speed attack against them.
5. Blindside: Encounter Action
Your next attack calculates with 100% of your weapon damage and ignores armour.
6. In Here With Me: Encounter Action
Your next melee attack targets all melee range enemies.
7. Follow Through: Encounter Shift
Your next action that modifies your next attack modifies your next two attacks instead.
8. Drive By: Passive
You can use your attack in the middle of a shift without interrupting your shift.
9. Speed Force: EOT Interrupt
Trade one of your shifts for an attack that can only be used on an ability from a dexterity based class or race.
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