Sage

Sage Req. 26 Wisdom   1. Not In My House: EoT Interrupt   Mark a target, the following round, if they use the same attack or action they used on you the previous round, you may roll your wis against their modifier to prevent them from using that ability.   2. Hey Kids, Wanna See a...: Passive   You may perform semi-impossible feats as parlor tricks   3. It's Fine Now. Why? Because I'm Here!: Daily^7 Action   Break an allies fall or prevent knockback, or snap them out of a cc effect, or unbreak a bone.   4. Pre-meditated: Daily Interrupt   You may use any one ability as an interrupt once.   5. Chains of Fate: Encounter Action   Your next attack initiates a combo. Allies can continue your combo by rolling within two of you.   6. Unparalleled: Passive   Every other turn you gain an additional action   7. I've Seen This Before: Daily^4 Action   Identify a given place or event, have the DM narrate what is happening here.   8. Split Decision: Daily^4 Shift   Propose two different statements or action, and have the DM explain the immediate outcomes of both, this description comes at interrupt speed.   9. Want To See Me Do It Again: Daily Full   Choose 1d4 abilities/skills you know. Until the end of the session, you have one additional use of them.

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