Sage
Sage
Req. 26 Wisdom
1. Not In My House: EoT Interrupt
Mark a target, the following round, if they use the same attack or action they used on you the previous round, you may roll your wis against their modifier to prevent them from using that ability.
2. Hey Kids, Wanna See a...: Passive
You may perform semi-impossible feats as parlor tricks
3. It's Fine Now. Why? Because I'm Here!: Daily^7 Action
Break an allies fall or prevent knockback, or snap them out of a cc effect, or unbreak a bone.
4. Pre-meditated: Daily Interrupt
You may use any one ability as an interrupt once.
5. Chains of Fate: Encounter Action
Your next attack initiates a combo. Allies can continue your combo by rolling within two of you.
6. Unparalleled: Passive
Every other turn you gain an additional action
7. I've Seen This Before: Daily^4 Action
Identify a given place or event, have the DM narrate what is happening here.
8. Split Decision: Daily^4 Shift
Propose two different statements or action, and have the DM explain the immediate outcomes of both, this description comes at interrupt speed.
9. Want To See Me Do It Again: Daily Full
Choose 1d4 abilities/skills you know. Until the end of the session, you have one additional use of them.
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