Pyrokinesis > Pyrokinesis 2

Pyrokinesis Req. 16 Intelligence   1. Heat Proof: Passive   You have 60% reduction to all fire/ heat based attacks you receive.   2. Fire Ball: At-Will Attack Range: INT mod.   Throw a ball of flames at an opponent dealing INT + 2d10 + Weapon magic damage. This attack ignores metal armor, critical on 19-20 and Burns on 18-20.   3. Rapid Ignition: Encounter^7 Action Range: 6   You may attempt to inflict your opponent with Burn. Roll 1d20 and add your INT modifier, if the result is over 15 they are burned and take magic damage equal to your INT stat.   4. Surge of Energy: Daily^10 Action   Stoke the flames of your power; increasing your damage for the next 1+1d4 rounds by Level*5 during this time you may imbue one weapon per round with the power of fire as a free action, causing it to deal fire based magic damage instead of its regular type. It inflicts bonus magic damage equal to your INT mod.   5. Dancing Flames: EOT Action   Your attack bounces to another target within 5 range and deals 50% of the base damage as magic damage to them.   6. Fiery Burst: Daily^7 Action   Your next fire based attack becomes a one range circle AOE. It deals bonus magic damage equal to your INT stat to Burned targets.   7. Up In Flames: Daily^25 Attack Range: 8   Deliver a powerful blast of fire that has 100% chance to crit. Skip your next attack and shift as you recover. This may be cast as an action to modify a fire based attack you make.   8. Fiery Spirit: Passive   When below 25% of your max HP, all fire based damage you deal adds two additional hit die or 50 damage if there are no hit die.   9. Spontaneous Combustion: Daily Interrupt Range: 8   Turn a fire into an inferno. Choose a burned target, and deal magic damage to them equal to your INT stat x3 + your weapon. This skill cannot miss and cannot be blocked. For the next 1d4 rounds they inflict burn on any fellow enemies within one range.           Pyrokinesis 2 Req. Pyrokinesis Completed.   1. Fire Shield: Passive   Your resistance to fire damage is increased to 90% and any enemy who attacks you with a melee attack takes magic damage equal to your INT stat that ignores magic resistance. You are also immune to Burn.   2. Fire Blast: At-Will Attack Range: 8   Fire a powerful blast of flames at your opponent, dealing INT + 2d20 + Weapon magic damage that criticals from 18-20 and Burns on 16-20 during accuracy checks. The damage from this attack is not reduced by metal armour, and if the enemy is wearing metal armour. This attack deals additional true damage equal to 3x your INT mod.   3. Superheated Touch: At-Will Action   Any metal object that you are in physical contact with can be heated to extreme temperatures causing Burn. This effect can travel long distances if you remain in physical contact with the item.   4. Holocaust. Daily^12 Attack Range: As much as necessary.   Deal damage to all enemies equal to 100% of your weapon damage + your INT stat.   5. Stoking the Flames: Passive   Any time you are struck by a magic attack, you gain an additional free attack the following round.   6. Flame Thrower Daily Attack Range: 1-2-3 cone   Fire off a torrent of fire energy from your position, dealing magic damage equal to your INT*2 + Weapon + 5d20 to each enemy target hit.   7. Short Range Combustion: EOT Interrupt   Whenever an enemy takes damage from Fire Shield you can activate an instant one range circle AOE around that target that deals magic damage equal to your INT stat, ignoring magic resist to all enemies hit.   8. You get a Fireball, and you get a Fireball!: Daily^15 Attack Range: 6   Fire off four successive fire balls, each dealing magic damage equal to your INT stat + Weapon at up to four targets of your choosing.   9. Inferno Pillar: Daily Attack Range: 6   Create a raging vortex of fire, dealing 500 magic damage to a target and anyone who stands on or moves over that square and half that to the adjacent squares for the following 1d4+1 rounds

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