Psyker

Psyker Req. Psychic Completed   1. Psylock: At Will Shift Costs: 7 HP   You can negate all incoming damage aimed at you from a cardinal direction at all times. Holding this up for more than one turn in a row drains your for 15hp.   2. Psyblast: EOT Attack Costs: 5HP   Strike a target with your psychic energy launching them up to 1d6 spaces back. This skill deals INT stat + Magic Weapon psychic damage. For each space you knocked them back, add an additional [your level + INT mod] bonus Psychic damage.   3. GET THE FUCK DOWN FROM THERE: Daily^7 Action+Shift Costs: 6HP   Pick someone or something up and fling them up to [half your INT mod+1d6] spaces away. They take double regular fall damage when they land. If they hit something that thing take that damage as well as the thrown targets CON. This may be used on allies without dealing them damage.   4. Psyshock: Daily^15 Attack Costs: 10HP   Launch back all enemies and objects 6 spaces away, and deal AOE Psychic damage to everyone within 6 spaces of you equal to your [Intelligence + Constitution + level + Magic Weapon damage.]   5. Mind Swipe: Daily^20 Action Costs: 10HP   Select a visible target. Roll INT vs their CON or INT, if your total is higher than theirs they will spend their next turn moving in the same direction they were previously moving, but they cannot make any attacks or actions or make defensive rolls until your next turn.

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