Ne’er Do Well
Ne’er Do Well
Req: Completed another Dexterity or Charisma class
1. Lovable Scoundrel: Passive
Add 3 to any defensive checks you make. You also have advantage on bluff checks.
2. Scour for Chumps: Daily^5 Action
Look around the surrounding area for any gullible, vulnerable suckers. Roll a d20 and add your CHA mod, if the result is over 14 roll a d4 to see how many you find. If you get a natural 20 on the check you get a lucky break.
3. Cheapshot: EOT Attack
Strike a melee range enemy right where it hurts. This attack doesn’t roll accuracy, and always critically strikes. If the opponent crits their defensive roll it deals partial damage.
4. Two faced: Passive
Gain a second copy of your first racial ability, you can choose a different one. You can only have one active at a time but you may swap between them as an at will shift.
5. Shoot First: Passive
You can always make an attack as If you initiated combat. Whenever you critically succeed on initiative, get a lucky break.
6. Questions Later: Daily^7 Interrupt
A visible target forgets the question they just asked, and assumes you had a satisfactory answer. When used in combat, this changes the target of an enemy attack or action to another one of your allies in range of them.
7. Infamous: Passive
Anytime you spend a lucky break or gain a level of reputation, gain a stat point. Whenever you encounter a new npc for the first time roll a d8 for their affection and dm must explain why they know you or know of you.
8. Hidden Stash: Passive
The first time you get to a town, inn or brothel, roll a d4 for your stash. On a roll of 1 you get coins, on a 2 you get consumables, on a 3 you get a rare item, and on a 4 you get something else.
9. Yours But Better: Passive
You make 10% extra upon completing jobs, tasks or bounties. If you ever get the lowest loot roll in a party you can reroll the die. If enemy targeting is decided by a dice roll you have advantage. +1 to all luck based rolls you make.
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