Light Mage
Light Mage
Req. Must be not evil, have 25 Intelligence or Wisdom, and must have completed another class.
1. Banish the Shadows: Passive
Your energy based or magical attacks deal bonus damage to unholy or evil characters or creatures equal to your INT/WIS stat. Whenever you would heal or shield an unholy or evil enemy you can have them lose that amount of HP instead. You can also use your light magic to illuminate dark areas at will.
2. Light Blast. At Will Attack Range: 4
Throw out a blast of light energy that deals magic damage equal to your INT or WIS stat + your weapon when it reaches its intended target. This attack heals any targets it passes through for your INT or WIS Mod.
3. Soul Wave: Encounter^7 Attack
Emit a blast of light that extends 3 in every direction from you or another ally, this deals magic damage to enemies equal to your INT or WIS stat + your weapon + 3d12s and heals all targets in that range for your INT or WIS in HP.
4. Bright Decision!: Passive
Anytime you or an ally would be reduced below 0hp, you may use one of your abilities as an interrupt. Your light mage abilities apply stacks of light energy to any targets they hit shield or heal. When you heal a target below full HP they can overheal as temporary HP.
5. Light em up Encounter^15 Attack Range 5
Throw out three successive blasts of energy at a target, each dealing magic damage equal to your INT / WIS stat+ your weapon.
6. We Can Do This! Daily^5 Action
Boost your allies morale, granting them +3 INT and +3 CON mod and your weapon gains an extra d8 in damage for each weapon charge you have for the next 1d4 rounds.
7. Stay Positive Daily^7 Action Range:7
Throw out a shield in a 3 wide line that gives any targets in its path temp HP equal to your INT or WIS stat. at the end of the round it will return and grant any targets in the path that much temp HP again. This temp HP stacks on allies.
8. Sunshine Spark EOT Attack
Release a piercing bolt of magical energy that travels (your INT or WIS mod x2 spaces). All enemies struck take magic damage equal to your INT or WIS stat + your weapon damage and you gain a weapon charge for each enemy hit. Allies struck are healed for your INT or WIS Mod instead.
9. In the Name of the Creator We Will Punish You! Daily Attack Range:15
Pull all your light stacks off of any targets, living or dead in the surrounding area and fire them at one target. If the target is an enemy they take 1d8 damage per light stack + your INT or WIS stat + your weapon. Your nearest ally to them is healed for the total damage dealt and any amount they would overheal gets added to their next attack.
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