Darkanist

Darkanist Req. INT of 10   1. Umbral Soul: Passive   Your Soul is Dark and powerful. All magic damage that comes from you can be altered to deal Physical damage instead, or have it only deal half damage but as true.   2. Dark Channel: At-will Attack   Deal (Int x2 + weapon damage), this attack’s damage is not reduced on partial hits.   3. Tranquil Walk of Peace: Encounter Action   Mark a visible target, for one turn they and anyone within a 4 range circle of them is slowed by (half your Int mod) spaces and cannot dodge. 4. Soul Brandt: Encounter Attack   Create a melee weapon out of your energy that lasts for 1+1d4 turns that deals INT + Level in damage that brands the soul on 18-20 granting true sight on target.   5. Unmitigated Ambition: EoT Attack/Action   Imbue a weapon with your energy adding your INT in magic damage to the attack. If this boosted attack kills one or more targets that attack deals 5 more damage permanently.   6. Betray Life: At-will Action/Attack   Twist or reforge a target, betraying its natural order. If it's used on a non-living target, its appearance darkens and twists but can have a stat boosted by your INT mod. If it's a living target it deals INT MOD in true damage, on a roll of 18-20, it breaks a part of it.   7. Reice: Daily^5 Attack   Make a visible target lose an eighth of their max hp. Every time you are critically struck gain another use of this attack, that you can use until the end of combat.   8. Pursuers: EoT Attack   Create 1+d3 orbs that will pursue a target, whenever an attack lands on them, or they miss an attack one of the orbs will attempt to strike them. If they fail that defensive roll, your next attack against them does not consume a cooldown.   9. Invoked Edicts: Daily   Impose silence to all those around you. No magic for anyone in the encounter and for all those affected in the next one if it’s within the same day.

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