Con Artist

Con Artist Req. Thief and Charmer completed   1. Fake Agent Encounter Action   Attempt to convince the enemy that you actually want to be on their side. Roll CHA. If the result is 20+, all enemies in the encounter are convinced and you are considered in stealth and their ally until you attack or make an aggressive action against them.   2. Fast Talker, Fast Walker Passive You have to get your tricks by your victims somehow. Gain +2 to any stealth/deception checks.   3. Keep Your Eyes on This Daily^10 Action Range: Melee Roll your DEX against a target within melee range’s INT or WIS. If you succeed, you successfully distract them with your actions while stealing up to 3 of their items on them at random. You can only do this once per target.   4. Oof, Ow, Ouch, My Bones Encounter Interrupt   If you are hit with an attack that does 50% or more of your current HP but does not knock you unconscious, you can feign death for as long as you like. Once all enemies in the encounter look away from you, you are considered in stealth. Attempting to do anything from there will require a stealth check before the action can be done. Failing this stealth check or doing anything while enemies still see you will grant them all an attack of opportunity.   5. Some of Them Want to Abuse You Passive   Use your experience with manipulation and behavioral prediction to literally take advantage of the vulnerable. Any rolls you make against targets that are Feared, Confused, Dazed, or Charmed have advantage.   6. Shell Game EoT Interrupt Range: ½DEX Mod   Attempt to randomly swap the positions of an equal number of allies and enemies (numbering each of them). You must roll DEX vs. any unwilling targets’ CON to try swapping them. Roll appropriate dice to determine the position the affected targets swap to.   7. You Can’t Con a Con Artist Passive   You see right through lies told to you, and you know a bad deal when you see one.   8. Scour for Chumps Daily^10 Action   Take an analytical look at those surrounding you to get an idea for whether or not you think you can pull off your cunning tricks, giving you an estimation of their INT and WIS.   9. Roll the Dice Daily^20 Attack Range: Melee   Roll CHA vs. the enemy’s INT or WIS to convince an enemy to watch a definitely real, “cool dice trick”. If it succeeds, roll a big magic die in front of their face for a while, slyly charging it up. To finish the trick, quickly use your nimble hands to deal a literal die roll of 1d2d4d6d8d10+DEX damage.

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