Cleric

Cleric Req. Starting Priest, Paladin or Druid, Completed a Wisdom based class, and must have taken a Cleric Spell  general feat.
  1. Rending Strike: EOT Attack; Range: 1 + Weapon Range
  Attack an enemy, dealing damage to them equal to your weapon + attacking stat. Until the end of your next turn, they take bonus damage equal to your WIS stat from all attacks.
  2. Flash Heal: EOT Action; Range: 3
  Heal an ally for 30 HP and wake them from an Unconscious state if they’re in one.
  3. Soul Split: Daily Interrupt; Range: 15
  Split the damage a target would take with you. The damage you take from this is true damage.
  4. Blessing of Might: Daily^25 Shift Range: 3
  Turn a weapon into a conduit for your god’s will. For the next two rounds that weapon doubles in damage. Any crits landed with the weapon during this time adds 1d6d20 to its base damage. The weapon will temporarily be dealing either holy or unholy damage (depending on your god) and its activate range is increased by 2 if applicable.
  5. Solemn Dedication: Passive
  You have an additional Action that you may use every round only on abilities that heal. At the end of every round, regenerate 2 points of whatever resources you use (Fury, Divine Points, etc.).
  6. Give ‘em Blood and Vinegar: Encounter^7 Action
  Your next healing effect applies to an additional target of your choosing. Your next Attack deals bonus damage equal to your CHA stat + WIS stat.
  7. Overwhelming Aura: Passive
  All of your healing effects apply your STR stat to the amount healed. All of your Attacks apply your WIS stat as bonus damage.
  8. Aura Magnification: Daily Action
  Your auras apply all their effects to all allies in the encounter and the numbers are boosted by 2. You and your allies also heal for your WIS + STR + CHA. Enemy’s stacks go up by half your WIS mod. This skill lasts 1+1d4 rounds.
  9. Are You Ready For a Miracle: Daily^15 Action
  Call upon the favor of the gods to grant you a miracle. Make a request of the gods, and hope they grant your request. This spell costs 2 feat points or 15 EXP to cast.

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