Clairvoyant
Clairvoyant
Req. Psychic Completed
1. 11 Times as a Matter of Fact: Passive Costs: 5hp
You know what special attacks and bloodline abilities of Items, npcs, and creatures do before they use them. You can activate this to scry into an item’s past to see important moments through their memories. You can use this on an npc or creature once daily.
2. The Unseen Hands Of Fate: Daily^3 Costs: 6HP
Obtain a premonition of something likely to happen in the near future. Sometimes your actions will lead to that event, sometimes they will prevent that from happening. The only way to make sure it happens is choose to not try and change anything.
3. The Symbols Mason, What Do They Mean?:At Will Action Costs: 5 HP
Your dreams are full of symbols and colors that if deciphered can give you insight into the future. You can activate this ability to retrieve symbols and colors from target thing you’re communicating with’s mind. These symbols and colors always mean the same thing. Learning the meaning of a symbol or color grants you 1 HP permanently.
4. Aura Of Awakening: Passive
All items held by allies within 5 range of you have a +2 to activate chance. You and Allies within 7 range of you heal for an additional 15% max HP when they wake up from sleep or unconscious, for the next three rounds you or that ally have +3 to your three highest modifiers.
5. Woah Hey No: Encounter^15 Interrupt: Costs: Level +20 HP
Whenever an enemy would land a hit on you or an ally within three range of you, If you outroll the accuracy check, you may use an applicable action at interrupt speed that would prevent negate or reduce the damage of that attack.
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