Blood Mage

Blood Mage Req. 20 Constitution   The (e) Enhancement and (r) Replacement sections of abilities are tied to ability 9 (Bloody Stream) and are not usable by default.   Blood Mage abilities use CON for rolls to hit.   1. Aneurize: EOT Shift (S)   Inflict Bleeding on a visible target.   (e) Each bleeding target then inflicts bleed on the closest non bleeding enemy target and procs bleeding damage an additional time.   2. Hemorrhage: At Will Attack (S)   Target an enemy to deal magical damage equal to [CON stat + CON mod + your Lvl]. Do not factor your weapon into this damage.   This attack crits from 19-20 and cannot be blocked or countered.   (r) Alternatively, hit all bleeding targets within a chain (choose where to start the chain, enemies within 2 spaces will be hit and added to the chain).   3. Blood Barrier: Daily Interrupt (S)   Block an attack made against you and lose CON HP. When you use this skill during combat, its cooldown is refreshed after two turns of combat.   (r) Your interrupt can block the attack for allies. Lose an additional [CON mod] HP if blocking for yourself and allies.   4.Exsanguinate: Daily^15 Action (S)   Target a bleeding enemy to take magical damage equal to 3*CON stat. Do not factor your weapon into this damage.   (e) All enemies within 1 range of the target take equal magical damage.   5. Bloodwire: Encounter Attack (S)   Target enemies in a curved or straight line to deal magical damage equal to [CON+ magic weapon] to. The attack has a range of 4 but gains +1 range per bleeding target hit.   (e) The attack also gains +1 range when moving over blood splatter tiles and can hit the same target up to three times (-1 range per 2nd/3rd hit).   6. Bloodspray: Passive (S)   Whenever you hit a target with a blood mage ability, the space they’re on gets marked with blood splatter, anytime someone passes over one of these you can make them lose/heal life equal to your CON mod. Blood splatters decay, vanishing after your following turn ends.   (e) For the rest of the encounter you add your level to blood splatters effect, and whenever you make an enemy lose life, you heal for half that amount.   7. Bloodbath: At Will Action (S)   You can cleanse yourself of bleeding, disease, or poison as a free action and gain CON temp HP when doing so.   (r) For the rest of the encounter you can use this skill on allies to transfer HP between yourself and a willing melee range ally as a free action at a 2:1 ratio.   8. Impale: Daily^7 Attack (S)   Each blood splatter erupts upwards into a spike the deals 1d20+CON magical damage to targets on or closely above those squares.   (e) The spikes can be aimed at visible targets within three spaces of the blood splatter and deal 1d20+CON stat.   9. Bloody Stream: Daily^7 Passive (S)   Enable the (e) enhanced or (r) replacement effect of the next two blood mage abilities you use.

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