Ancient Guardian

Ancient Guardian Req. 16 Constitution. Must have been trained by the Ancient Clan.
  1. Ancient Resonance: Passive
  At the beginning of each round you must choose two "Linked Targets." If one Linked Target is you, all Linked Targets may roll 1d6 every time they fail a Block or Dodge. Otherwise, Linked Targets roll d12s instead. Either way, on a 1, they take no damage. Every other turn in combat you gain a stack of Clarity. 1 Clarity can be consumed to use an Ancient Guardian skill as an Interrupt. Clarity stacks reset to 0 at the end of an encounter. Saving someone’s life by using a Clarity stack grants a Save. Whenever a Linked Target kills an enemy you gain any rewards they get as well.
  2. Unwound: EOT Action
  Use your energy to restore your allies bodies, healing them for [your CON stat] HP and healing burn, bleed, and broken bones. If the target is linked all Linked Targets are healed [your CON stat + your level] HP. Using 1 Clarity makes this skill not consume cooldown.
  3. Protecc: Encounter^5 Shift
  Erect two, 1x3-wide walls either north-and-south or east-and-west of all linked targets (i.e. like 2 sides of a square). These walls have HP equal to half of your current HP, block all magic damage and reduce physical damage by 25%. If a hit would deal more than a walls remaining HP the remainder of the damage is negated.
  4. Begone: At-Will Action
  Push a target three spaces in a direction away or towards a Linked Target. If the target is an enemy they must roll against you to avoid getting knocked Prone.
  5. Solidarity: Daily^5 Shift
  Create a flow of Ancient energy between Linked Targets. Those two Targets have a guaranteed partial block on the next hit they take. You may use this skill on an enemy instead, Stunning them as long as they weren’t Stunned the previous round. After this skill is used, Linked Targets gain 10% bonus armor and magic resistance until the end of the encounter, and enemies are immune to stun effects for a round.
  6. Bolster: Daily^5 Interrupt
  Give one linked target +3 partial on an Action. Both linked targets heal for [your CON + level] HP. Using 1 Clarity makes this skill grant temp HP equal to your Saves x3.
  7. Line in the Sand: At-Will Action; Range: 2
  Create a 1x2 line that enemies cannot shift through without passing a check against your CON. This skill may be cast from oneself or a Linked Target.
  8. Attacc: At-Will Attack
  For the next 1+1d4 rounds your Linked Targets deal [your CON + level] bonus damage. This effect stacks. Using 1 Clarity doubles this skill’s bonus damage and makes it true damage.
  9. Shield My Brothers: Daily^5
  Erect an all-encompassing sphere of protection made of ancient energy that negates all damage from outside it. If a hit would deal more than its remaining HP the shield will absorb the rest before dissipating. It has HP equal to 4x yours. It is a 3 range circle AoE and blocks attacks from both sides. It pushes away enemies when it is created.

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