Journey to Brightwood
Roy the Fisherman's weathered face bore a sense of urgency as he proposed the unusual deal: safe passage to Brightwood in exchange for the party's protection of his precious cargo of electric eels, highly sought after by the church.
As the party travels aboard the wagon through the tranquil night, the serenity is suddenly shattered by a series of eerie howls echoing through the landscape. A sense of unease settles over the group as the the horse is whinnying in terror.
Emerging from the shadows, you see the menacing figures of massive direwolves, their eyes gleaming with malevolence in the dim light. These creatures are far larger and more ferocious than the average wolf, with fur as black as the night and gnashing fangs that drip with saliva. After a grueling battle, the group emerges victorious, with the last direwolf falling to the ground with a pained whimper. The night once again falls silent, save for the panting breaths of your companions and the snorts of the now-calmed horse.
Nearing Brightwood, they encountered an unexpected obstacle: an orc tribe was blocking their path, demanding a duel. The tension in the air was palpable as
Jinrai, with a grim determination, stepped forward to accept the orc chieftain's challenge. The duel was fierce and brutal, but Jinrai's skill prevailed, ultimately defeating the other orc in combat.