Adventurer's Work
Adventurer Tag:
Upon filling out the adventurer sheet, newly registered adventurers are bestowed with a dog tag-like plate, often stamped with the Adventurer's Guild logo. The material of the tag serves as both an identification with the individual's personal details inscribed behind and a testament of their official rank. The Adventurer's Guild tag is also used to corroborate the said-person's identity if anything happens to them. Should the body of a deceased adventurer be rendered unrecognizable, the tag will serve as identification.
Ranks: Adventurers are identified by the rank officially assigned to them by the Association of the Adventurer's Guild. An adventurer's rank is recognized by the material used in one's licensed tag. The rank of Adventurers ascends from Rank 10 (Porcelain) to Rank 1 (Platinum).
Tiers and Perks: 1. Initiate Tier; Porcelain & Obsidian Newly joined members who are just beginning their journey with the guild. Basic Quest Access: Access to a selection of low-level quests suitable for beginners. Guild Insignia: A simple badge that identifies you as a member of the guild. Grants access to guild facilities and discounts at affiliated merchants. Mentorship Program: Pairing with an experienced adventurer for guidance and support during initial quests. Shared Quarters: Access to a communal sleeping area within the guildhall. 2. Journeyman Tier; Steel & Sapphire Members who have completed several quests and proven their capabilities. Intermediate Quest Access: Access to a wider range of quests, including those that require more skill and teamwork. Improved Guild Insignia: A more ornate badge that signifies your progress. Further discounts at guild-affiliated merchants. Basic Equipment Upgrades: Access to a selection of upgraded weapons and armor at a reduced cost. Training Sessions: Free or discounted access to training sessions and workshops on various skills, such as combat, magic, or survival. 3. Veteran Tier; Emerald & Ruby Seasoned adventurers with significant experience and contributions to the guild. Advanced Quest Access: Access to high-level quests and missions that offer greater rewards and challenges. Personal Quarters: A private room within the guildhall for personal use and storage. Exclusive Merchant Access: Ability to purchase rare and exotic items from guild-affiliated merchants. Guild Mount: Access to a stable of guild-owned mounts for faster travel on quests. Council Participation: Invitation to attend guild meetings and offer input on guild decisions. 4. Elite Tier; Bronze & Silver Top-tier adventurers who are highly respected within the guild and the broader adventuring community. Elite Quest Access: Special access to legendary quests and missions, often of critical importance to the guild. Master Equipment Access: Ability to commission custom-made weapons and armor from guild craftsmen. Leadership Opportunities: Eligibility to lead expeditions and train newer members. Library Access: Full access to the guild's library, including rare tomes and magical scrolls. Special Titles: Earn honorary titles such as "Guild Champion" or "Master Adventurer" that confer respect and recognition. 5. Council Tier; Gold & Platin The highest rank, reserved for adventurers who have dedicated their lives to the guild and its ideals. Guild Leadership: Seat on the guild council, participating in major decisions and strategy planning. Guild-Owned Estate: Access to a guild-owned estate or safe house in various locations for personal and guild use. Legendary Equipment: Commission unique, legendary items crafted by the finest artisans. Guild Influence: Ability to call upon the guild’s resources for personal or quest-related endeavors. Legacy Program: Establish a legacy within the guild, mentoring future generations and contributing to its history.
Ranks: Adventurers are identified by the rank officially assigned to them by the Association of the Adventurer's Guild. An adventurer's rank is recognized by the material used in one's licensed tag. The rank of Adventurers ascends from Rank 10 (Porcelain) to Rank 1 (Platinum).
- Rank: Platinum (Amulet of Three Wishes)
- Rank: Gold (Amulet of the Planes)
- Rank: Silver (Amulet of Health)
- Rank: Bronze (Sanctum Amulet)
- Rank: Ruby (+20 maximum HP, +1 Armor Class, +1 Death Saving Throws)
- Rank: Emerald (+10 maximum HP, +1 Armor Class) --- Players Rank ---
- Rank: Sapphire (+10 maximum HP)
- Rank: Steel (nonmagical)
- Rank: Obsidian (nonmagical)
- Rank: Porcelain (nonmagical)
Tiers and Perks: 1. Initiate Tier; Porcelain & Obsidian Newly joined members who are just beginning their journey with the guild. Basic Quest Access: Access to a selection of low-level quests suitable for beginners. Guild Insignia: A simple badge that identifies you as a member of the guild. Grants access to guild facilities and discounts at affiliated merchants. Mentorship Program: Pairing with an experienced adventurer for guidance and support during initial quests. Shared Quarters: Access to a communal sleeping area within the guildhall. 2. Journeyman Tier; Steel & Sapphire Members who have completed several quests and proven their capabilities. Intermediate Quest Access: Access to a wider range of quests, including those that require more skill and teamwork. Improved Guild Insignia: A more ornate badge that signifies your progress. Further discounts at guild-affiliated merchants. Basic Equipment Upgrades: Access to a selection of upgraded weapons and armor at a reduced cost. Training Sessions: Free or discounted access to training sessions and workshops on various skills, such as combat, magic, or survival. 3. Veteran Tier; Emerald & Ruby Seasoned adventurers with significant experience and contributions to the guild. Advanced Quest Access: Access to high-level quests and missions that offer greater rewards and challenges. Personal Quarters: A private room within the guildhall for personal use and storage. Exclusive Merchant Access: Ability to purchase rare and exotic items from guild-affiliated merchants. Guild Mount: Access to a stable of guild-owned mounts for faster travel on quests. Council Participation: Invitation to attend guild meetings and offer input on guild decisions. 4. Elite Tier; Bronze & Silver Top-tier adventurers who are highly respected within the guild and the broader adventuring community. Elite Quest Access: Special access to legendary quests and missions, often of critical importance to the guild. Master Equipment Access: Ability to commission custom-made weapons and armor from guild craftsmen. Leadership Opportunities: Eligibility to lead expeditions and train newer members. Library Access: Full access to the guild's library, including rare tomes and magical scrolls. Special Titles: Earn honorary titles such as "Guild Champion" or "Master Adventurer" that confer respect and recognition. 5. Council Tier; Gold & Platin The highest rank, reserved for adventurers who have dedicated their lives to the guild and its ideals. Guild Leadership: Seat on the guild council, participating in major decisions and strategy planning. Guild-Owned Estate: Access to a guild-owned estate or safe house in various locations for personal and guild use. Legendary Equipment: Commission unique, legendary items crafted by the finest artisans. Guild Influence: Ability to call upon the guild’s resources for personal or quest-related endeavors. Legacy Program: Establish a legacy within the guild, mentoring future generations and contributing to its history.









