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Kingdom Documents and Erata

Basic Kingdom Turn notes   https://docs.google.com/spreadsheets/d/1YkHgj8LTxJN-kME6N8EI6oS5zYEWxaLtL8NqLMTdyRY/edit?gid=68543394#gid=68543394   History of Turns   https://docs.google.com/document/d/1PwMG_7_hOh2vOIYEifi9T7p9XgW4BQZhVvvpWrsElZI/edit?tab=t.0     Oruro - Kyrryk
https://docs.google.com/spreadsheets/d/1NtlKdiOarisO0sd2XaGomaJ0ZhjfjLIPO3ELJGNqiMc/edit#gid=68543394       Nikar - Chu
https://docs.google.com/spreadsheets/d/1H2uBnPys25Zsq0BZPmxJXB5JHH_DoLcObToBJCxBg94/edit#gid=68543394     General - Amadjawet (Will be ) Need to add in
Description: A plain young-adult woman, she wears many layers of old clothing at all times. She wears her golden hair down. This amber eyed southerner is not easily forgotten. Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.   History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.   Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world   Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Military, Immigrant. Occupation: Merchant   Voice: Thin and wheezing         Plant Kingdom for Poor Rice
https://docs.google.com/spreadsheets/d/1PN02EYqxeAk3OnGPIu-P7BMXoSCp925HpVtdIOuMDVU/edit#gid=68543394     Leena - Kingdom of Aphaea
https://docs.google.com/spreadsheets/d/1eQZ1f-ytUZHTyDUdL1XA2N6F7PdtzBZLehO2rg439N0/edit?gid=410827762#gid=410827762       Rosita- Kingdom of Redpemtion     https://docs.google.com/spreadsheets/d/1O04rH0cZG8VA_e7b0mCpyTM_NmyjtOIFx3CmoSGJsyA/edit?gid=410827762#gid=410827762     Test Kingdom of SHolia   https://docs.google.com/spreadsheets/d/15zSxx87aZfsSbi7G_9D_Ngzkfw_q5Lf5oc25XCidwik/edit#gid=68543394     Building Spreadsheet
https://docs.google.com/spreadsheets/d/1BKagyfXxifdu-GPfp-Pg4vBoUma0eu9AeJ_yViyZBj4/edit#gid=0               NPC Kingdsom Stats are made based on Size +1 d8 Per Size incerease   1-10 1d8
11-25 2d8
26-50 3d8
51-100 4d8
101-200 5d8
201+ 6d8       Stas +3 Keen Spear Barbarian       NPCs for Governmental positions - SO far
        Stas The Lumberjack - I swear Im sober     Narthropple Expedition- Does not like any of the party   Teorlian the Grim Stalker- Ready to join someones kingdom- provided they take control of his hex             Complete Quests to Unlock These ones   Mungunk the Hill GIant(Find him a woman) - Staying with Rosita for Now- he hunts for food with rosita   ______________________________________________________________________________________________________________________________________   Errata   Water Tiles are treated as whatever hex is to the left of them for Pricing of things based on Terrain- Water would still have additial cost aswell for Bridges if building roads   Mine/Quarry/Sawmill- You are only able to have 1 of these in a hex and combine with any other terrain improvement   Mines/Quarry/Sawmill can be built in Forest hex   Forest is added to everything for terrain improvements to be able to build in - Farm Cost 4 bp   Farm requires being near the water if built in a desert only - not for other hexs   Hero Points and Mythic Power are able to be used with rolls for the kingdoms   You can Setup A "Colony" By Claiming a coastline hex then Claiming another coastline Hex where you want to start your next expansion- normally with a settlement of some kind there though not required- this is how Vassels are done     You can make a Diplomacy Edict lower then Treaty- Non Aggression pact- This allows you to Designate a hex that another kingdom can travel thru at no cost as well as enable them to claim hexes thru that hex- as if it was one that they had claimed already - that kingdom gets no benefits from that hex though- such as counting as roads or rivers but can still travel freely thru it   Roads in the City map are not actually there- they are there for ascetics reasons   Able to use any Mental Ability Score for ruler leadership thing   Can only one of each kind of terrain improvement per hex- so only 1 farm per hex   Canal acts in all ways as a river for eco and stability   Resource hex can only be applied once for a Terrain Improvement (once for Farm or once for Sawmill -     You can not take a Mandatory Position and an optional position at the same time but you can take up to 4 mandatory Positions Per Character/NPC   You can Have Multiple Viceroys- And Consorts they each add to the kingdom score- maximum up to your Charisma Modifer or 1 which ever is higher   Unrest from houses and things you are able to store up to -5 Unrest to be used when needed single use when building is made like a grannery but not storage bulidng needs to be made   Trade Route income happens each month and will gain in at Collect Taxes Phase   Construction: Construction is completed in the same turn you spend BP for the building, no matter what its size is. a building’s benefits apply to your kingdom immediately. At the GM’s discretion, construction magic (such as lyre of building, fabricate, or wall of stone) can reduce a single building’s BP cost by 2 (minimum 0). This is a one-time reduction per turn, regardless of the amount of magic used.     Trade Edicts are limited to investing up to 100 BP For 1st size Catagory of your Kingdom then 50 bp Per Next Size increase
1-10 100 BP
11-25 150 BP
26-50 200 BP
51-100 250 BP
101-200 300 BP
201+ 350 BP   Need at least 1 Settlement per size increase - must have the Settlement before you can go up to the next Size   1-10 1 Settlement
11-25 2 Settlement
26-50 3 Settlement
51-100 4 Settlement
101-200 5 Settlement
201+ 6 Settlement           Mandatory Positions are -
Ruler
Councilor
High Priest
Spymaster
Treasurer         For Feature - do every other one to be a LandMark and for Lairs, - Do it if it is the Actual lair for things- probably only for Big Bosses with a Map       For Books 1+2 of Kingmaker   Buildings- Either Free or Discounted
Olegs - Buislidngs K-3
Temple of the ELk- Building H-5
Abandadned Keep - Buidlings C-10
Stag Lords Fort- Buildings D-9
Candle Mere Tower - Buildings G-11
Abandoned Ferry Station - Buidlings J-10   Bridge
River Crossing - Bridge D-10
Gurdin River Forde - Bridge G-12     Resources
Radish Patch - Resource J-4
Gold Mine- Resource I-6
Sootscale Cavern - Resrouce F-9
Blighted Hollow is a Resource C-11
Delicate Situation - Resource C-8
Mud Bowl is Resource E-4
Fangberry THinkiet - Resource F-7     Landmark
Frog Pond H-4
Statue of Erastile G-5
Lonely Barrow E-12
Lair
The Old Scycalmore H-8
Lair of the Lizard King I-11
Hargulkas Strong Hold B-13
Owlbear Lair F-13     NPC - Partial
NPCs for Kingdom Building Tiressia The Dryad - From Kingmakre book 2 - Main Quest Dryand that offered sycthe tree quest Nadya Petska - Reign of Winter Book 1 Main Quest Woman hunter Lilly Teskerten - Kingmaker Book 2 Bounty Board Shardizhad - Mummy Mask Book 2 Main Quest     Exploration edicts errata   Use https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-6/jona-clay/ for base explprerer for Dcs for stealth BUTTTTT if spend addditonal 1d4s can increase via Advacnd template to them to make them more compentent   If Doing Water exploration- then would need to do at least 5d4 to be able to explore underwater Hexes

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