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BURNING POWER TAG FOR A HIT

When making a Core Move, before determining Power (Step 2), you can choose to burn one of your power tags.

In order to burn it, you must be able to invoke the tag for this move: the tag must be relevant to the action and it cannot be used if it is already burnt.

When burning a tag for a hit, you automatically gain a Power of 3. Furthermore, instead of rolling the dice, treat the move as if you rolled a total of 7. Therefore, an unmodified move with a tag burnt for a hit always achieves a final score of 3 + 7 = 10, and the 10+ outcome of the move is applied.

No other tags (power, weakness, story, etc.) can affect the Power of a move made with a tag burnt for a hit. However, statuses still apply normally and may increase or decrease the Power of the action.

If the Power of the action is modified by statutes, the final score is also modified in the same way (since it includes the Power of the action). This could bring the final score of an action into any of the outcome categories (12+, 10+, 7-9, 6 or less) and affect the outcome of the move.

If another player wants to help or interfere with your action, they can spend Juice (see page 232) or make a move to give you a status, as usual. You cannot go back on your decision to burn a tag for a hit based on the results of their move or any other rule which affects the outcome.

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