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Ship Cannon

Ship cannons are smaller versions of the siege cannon. The smaller size allows them to be used on sailing and airships, but with a significantly reduced range of attack. Damage output is not affected by the size change. It takes one action to load a ship cannon, and one action to aim and fire. A creature must succeed a DC 10 Strength (Athletics) check to insert an iron ball into the cannon.   Cannon Ball.Ranged Weapon Attack: Range 300/500 ft., one target. Hit: 44 8d10 bludgeoning damage.
Properties

Ranged, large weapon, ammunition, reload

Damage

8d10 bludgeoning

Range

300/500 feet


The Game Master's Book of Legendary Dragons

Ship Cannon

Weapon

Uncommon

Armor Class: 17

Hit Points: 60

Damage Immunities: poison, psychic

Large Weapon: A creature must succeed a DC 10 Strength (Athletics) check to insert an iron ball into the cannon.

Ship cannons are smaller versions of the siege cannon. The smaller size allows them to be used on sailing and airships, but with a significantly reduced range of attack. Damage output is not affected by the size change.
It takes one action to load a ship cannon, and one action to aim and fire.

Cannon Ball.Ranged Weapon Attack: Range 300/500 ft., one target. Hit: 44 8d10 bludgeoning damage.

Type Damage Damage Range
None 44 8d10 Bludgeoning 300/500ft


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