Chains of Torment
Deep Magic Vol. 1
Chains of Torment
4-level Conjuration
Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: an iron chain link dipped in blood
Duration: Concentration, up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: grappled, 4d6 psychic damage at start of turn when grappled
You are surrounded by dim light in a 10-foot radius as you conjure an iron chain that extends out to a creature you can see within 30 feet. The creature must make a successful Dexterity saving throw or be grappled (escape DC equal to your spell save DC). While grappled in this way, the creature is also restrained. A creature that’s restrained at the start of its turn takes 4d6 psychic damage. You can have only one creature restrained in this way at a time.
As an action, you can scan the mind of the creature that’s restrained by your chain. If the creature gets a failure on a Wisdom saving throw, you learn one discrete piece of information of your choosing known by the creature (such as a name, a password, or an important number). The effect is otherwise harmless.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the psychic damage increases by 1d6 for each slot level above 4th. As an action, you can scan the mind of the creature that’s restrained by your chain. If the creature gets a failure on a Wisdom saving throw, you learn one discrete piece of information of your choosing known by the creature (such as a name, a password, or an important number). The effect is otherwise harmless.
Available for: Warlock, Wizard
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