Murake Organization in Cirke | World Anvil
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Murake (Moo-RAH-kA)

Murake Trade Company Murake is, in fact, Trade Company, so in this fact, they operate differently than a 'country' would. In essense, the Trade Company owns all lands in Murake. Because they own all the lands within, a person must lease their lands from the Trade Company at a monthly or annual rate, varying upon where the land is located, and how valuable it is considered by Administration. If this land is built upon, the fee is increased with the value of additions. If a 'business' is started on this land, a percent of the profit is returned to the Trading Company. The Trading Company, in return for these fees, allows some measure of protection and general upkeep of roads. They also allow for 'Trader Business Loans' which is a not-insignificant loan from the Company a person can use to lease land, start a business, buy stock, a ship, whatever; but they come with a hefty interest fee. There are 'officers of the trade' in each town for protection, as well as 'company-men' who collect the dues. (In truth these officers turn a blind eye to anything they want to, and can only be moderately reliable if bribed. Company-men are no better than tax collectors, but a few here and there are moderately kind.) If you do not pay your dues, you will be turned in to the Company, and any profits you may have made on your lands will be reaped by Administration.   Businesses that are based upon the water are no less exempt than any other citizen. To sell trade wares in Murake, you must have a membership with the Company, collected monthly or annually. In leu of this, or if you are a foreigner without need for a membership, you can buy a trade pass, which is good for a week of free passage and trade to any port in Murake, or run the risk of getting caught by Trade Officers.   If you do not have a trade pass or membership with the Company, when you pass through Marakesh and Lyskky, there are tolls to pass through, at a rate of 5 gp per passing.     With these practices in place, Murake has a tight clamp down on all trade leaving and entering their country, and because of Lyskky's position in the bay, all Eastern trade to Cornum and in some parts Malkai as well.   The northern provinces are valued highly, and are thusly populated by nobles, rich merchants, and the people they employ. The southern reaches are almost ignored, and this is where the majority of the illegal activity Murake is known for hails from.   Their capital is Sleekwach   Mostly Human population.   24 cities, 228k sqm, 3.3 M people- though this number probably fluctuates wildly based on how many people are out on ships etc.   Places of Interest: (W to E)   10 fleets of ships.   Deep Sheep Inn, located in Bleakrein, So named as the owner tends to a flock of sheep to the south of town.   Smot territory logging facility   Sungulf territory logging facility, located just outside of Grashell.   The Pub, the one without a name or a town, located at the southernmost tip of Murake. May or may not house a fence.   Brit Territory logging facility   Capital City: Sleekwach:   Harbor   Castle   Walls   Marketplace   Shantytown   Blacksmith   Library (Malkain)   Liuhu Library (Malkain)   Skorick Den, located in Crogrest, by the harbor.   Borikshan Inn, located in Ombrafall. This inn is run by three Borik brothers.   Healgen Blacksmith- particularly useful in forming the metal pieces necessary for ships in Murake’s naval fleets.   Marakesh- they have a pub but this is Adam’s town so he should name it later.   Forskell. Fighting arena at the Southern-most part of the Sikliht Territory. If you’ve got something against a rival faction or party in general, you go to Forskell to handle it. Be it a fight to the death, or some other competition, this is the place to hold it. It’s a bloody arena where people come to fight or watch others fight. Betting is ridiculously high, and the body count is even higher. Many die here and are either returned home to be buried, or burnt on site. If burnt there, their bones are kept to reinforce the structure of the arena itself. This place always has someone ready to fight, so if you’re looking for a place to take out some aggression, consider Forskell, the bloodiest place on Cirke.   2 hot springs areas, unnamed.   3 taverns, unnamed   Trading Post. Quite literally in the middle of nowhere in Kilmi Territory. These people will buy just about anything, and if you take just a bit of a knock on your prices, they’ll ignore where you got it too.

Maps

  • Murake
Type
Financial, Merchant League
Capital
Government System
Kakistocracy
Official State Religion

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