Flynnside
Demographics
Population: Approximately 400 residents
Diversity: Flynnside is a modest yet vibrant fishing town with a unique cultural blend. Humans form the majority, though a strong Warforged presence sets Flynnside apart from typical small towns. The Warforged pilgrims and crafters who live here bring a distinct history and cultural richness, with Flynnside locals fostering a close-knit community united by respect for the crafting legacy of Mishra.
Demographic Breakdown
46% Human: Humans are the largest demographic in Flynnside, contributing to the town’s governance, fishing industry, and daily life. They are deeply involved in community activities, fishing, and trade, from the harbor to the central marketplace. Human traditions influence town festivals and everyday interactions, while their connection to the land and sea defines much of Flynnside's lifestyle. 32% Warforged: Warforged make up a significant part of Flynnside’s population, primarily as artisans, pilgrims, and keepers of Mishra’s crafting legacy. Many Warforged are drawn to the town due to the historical significance of Mishra’s Foundry and Mishra’s Grave. They contribute to the crafting guild, producing high-quality goods and advanced devices that attract traders and artisans from other regions. The Warforged in Flynnside are highly respected and have established themselves as an integral part of the community. 22% Other Races: The remaining 22% includes a variety of races, each contributing uniquely to the town’s culture and economy. Some of these residents may include:- Water Genasi: Like Aquian Flowvest, who runs the Gold Drop general store, Water Genasi in Flynnside often find work in trade and fishing.
- Dwarves and Gnomes: A few talented craftsmen and tinkerers drawn to the Crafting Guild, bringing specialized skills that benefit the local industry.
- Elves and Halflings: Elves and Halflings may work in agricultural endeavors near the town’s wild meadows, offering variety to the local diet and helping cultivate the surrounding land.
Cultural Dynamics
Human and Warforged Cooperation: Humans and Warforged coexist in Flynnside with deep mutual respect, unified by a shared admiration for Mishra’s legacy. The cultural exchanges between the two groups are evident in local festivals, crafting collaborations, and in the devotion shared at Beone’s Blessing, the town’s church dedicated to the god of Craft. Warforged Heritage and Craftsmanship: Flynnside’s Warforged community brings a rich, historical connection to craftsmanship. The presence of Warforged artisans and constructs in town has elevated the town’s reputation as a hub for fine crafting, with many Warforged paying homage to Mishra’s spirit by working at the Crafting Guild and honoring his legacy at Mishra’s Grave. Small-Town Unity and Diversity: Flynnside’s diversity, though modest compared to larger cities, brings a mix of skills and traditions, from the dwarven and gnomish tinkers to the elven and halfling agriculturalists. This blend enriches Flynnside’s culture, with each resident contributing uniquely to town life, whether through crafts, trade, or community events like the seasonal harvest from the nearby meadow.Government
Local Governance:
Flynnside is governed by Ron Bigglesbin, the town’s harbor master, who also serves as the unofficial mayor due to the small, close-knit nature of the community. Ron is responsible for harbor operations, but his easygoing, approachable personality and longstanding relationships with the townsfolk have made him the go-to authority for community matters. Unlike the rigid structure found in larger cities, Flynnside’s governance is informal, relying on Ron’s practical judgment and the communal spirit of its residents to handle issues as they arise.
Leadership in Flynnside:
While there’s no royal family or centralized governing body specific to Flynnside, the town is technically under the domain of the larger kingdom’s monarchy. The ruling monarch’s influence is rarely felt day-to-day here, leaving most local matters in Ron’s hands. Though no official council exists, Ron often seeks input from influential townsfolk, especially those tied to the town’s economic or cultural activities, such as:
- Service 404: The Warforged owner of Fishy Business serves as an informal advisor for trade and logistics, especially concerning fish exports and imports.
- Aquian Flowvest: The savvy Water Genasi who runs Gold Drop provides insight on external trade and local commerce, especially when Flynnside’s unique crafts are sold abroad.
- Bradley Ryans: Owner of the town's only inn and tavern, Bobbin’ for Luck, Bradley helps Ron understand the needs and concerns of Flynnside’s residents and occasional visitors.
- Brash Harlow: The Elven cleric of Beone’s Blessing, Brash advises Ron on moral and spiritual matters, encouraging the community to seek innovation while respecting the natural world.
Defences
Lack of Fortifications
Flynnside has no walls, watchtowers, or formal defensive structures. Its natural seclusion along the coast has historically protected it, with few threats ever reaching the town due to its remote location. The closest thing to a “fortified” area might be the harbor, but even this space is structured purely for the needs of fishing and trade, not defense.
Guards from Stonegard
Guards stationed in Flynnside are assigned by Stonegard, the capital, under the authority of the kingdom’s monarchy. Flynnside’s small detachment of guards includes a mix of junior recruits gaining experience and seasoned veterans seeking a quieter assignment. These guards rotate every few months, maintaining a consistent but minimal presence in the town. Their role is more about preserving the peace and deterring crime than active enforcement, as serious offenses are rare.
Structure of Law Enforcement
Flynnside’s approach to law enforcement is highly informal. The town relies on the guards’ presence as a deterrent, while minor disputes are usually resolved through community dialogue. Ron Bigglesbin, the harbor master and unofficial mayor, handles most small infractions or grievances personally. For more serious matters, the guards stationed in Flynnside serve as intermediaries, ensuring that offenders are transported out of town to face formal justice.
When a crime exceeds what the town can handle, offenders are escorted out of Flynnside:
- Moderate offenses (such as theft or assault) lead to transport to Stonegard for trial or fines according to the kingdom’s legal standards.
- Severe offenses (such as violent crimes or murder) result in immediate transfer to New Hope, a notorious prison town where the kingdom’s most dangerous and irredeemable criminals are held. New Hope, ironically named, is a place without second chances; those sent there are rarely, if ever, released.
Industry & Trade
Fishing Industry
Fishing is the backbone of Flynnside’s economy. The town’s coastal location provides ample access to fish, which are caught daily by local fishers and sold both locally and to nearby regions. Flynnside’s fish are known for their quality, and demand remains high in cities across the kingdom. The town’s harbor is always active, with boats departing at dawn and returning throughout the day with their catch. This reliable source of fresh seafood not only sustains the town but also brings income through trade.
Crafting Guild and Artisan Craftsmanship
Flynnside has earned a reputation for exceptional craftsmanship, particularly through the Crafting Guild founded in honor of Mishra, the mythological craftsman and rumored creator of the Warforged. The guild produces finely crafted items, mechanical constructs, and innovative devices. Although small, the guild’s work is of high quality, making Flynnside’s crafted goods sought after across the kingdom. Warforged artisans contribute unique perspectives and techniques, combining tradition with experimentation. The guild is especially known for producing intricate mechanical trinkets, finely detailed metalwork, and practical devices that blend function with artistry.
Trade Connections and Key Establishments
Flynnside’s trade activities are modest yet effective, connecting the town’s fish and crafted goods with larger markets in Stonegard and beyond. While the town lacks a central marketplace, its trade is organized through several key establishments:
- Fishy Business: Run by the Warforged Service 404, Fishy Business is the primary hub for Flynnside’s fish trade. This establishment is not only a place to buy fresh seafood locally but also coordinates large shipments to other cities, working closely with the noble families of Stonegard. Service 404’s logistical skill keeps Flynnside’s fish supply flowing across the kingdom.
- Gold Drop: The town’s general store, owned by Aquian Flowvest, a Water Genasi, serves as a secondary trade post. Gold Drop deals in a variety of goods, both local and imported, offering supplies for residents and travelers alike. Aquian’s no-questions-asked policy makes Gold Drop a versatile trade outlet for Flynnside’s crafted goods and unique finds, which are sold to merchants who bring them to distant regions.
- Salt n’ Sweets Candy Factory: Flynnside’s candy factory produces saltwater taffy using seawater distilled for both its salt and fresh water. This factory supplies Flynnside with clean drinking water, a byproduct of the distillation process, and produces sea-salt taffy that is popular locally and with visiting merchants. The unique flavor of the taffy has begun to make a name for itself outside Flynnside as a specialty treat.
Infrastructure
Streets and Pathways:
- Main Pathways: Flynnside’s pathways are humble dirt tracks and compacted earth trails. Built for practicality, these routes connect the harbor, crafting guild, and key buildings, wide enough to accommodate fishing carts and the occasional trade wagon. Simple lanterns hang from posts, giving the town a warm glow at night.
- Crafting Quarter: The area surrounding Mishra’s Foundry and the Crafting Guild has a bit more structure, with stone paths brought from nearby quarries to support the weight of materials and constructs. Here, foot traffic is heavier, with visitors and residents coming to observe or learn from the guild’s creations.
- Ramshackle Layout: Flynnside lacks a true town square or centralized planning. Buildings are scattered throughout, each structure built wherever space allowed, giving the town a haphazard charm. This organic sprawl makes Flynnside feel like a collection of individual homes and shops stitched together by winding paths.
Key Structures and Facilities:
- Mishra’s Foundry: A dormant but storied landmark, Mishra’s Foundry contains some of the most advanced machinery and constructs of any known era, yet remains inactive. Its towering stone walls and thick iron doors are covered in rust and ancient engravings, drawing pilgrims and crafters who wish to learn from Mishra’s legacy.
- Beone’s Blessing: This quaint yet finely decorated church to Beone, the god of Craft, is a focal point for artisans, Warforged pilgrims, and townsfolk alike. Led by Brash Harlow, the cyborg cleric, the church displays handcrafted works made by the community. The décor reflects Brash’s belief in blending organic life with technology, and visitors often leave small crafted offerings.
- The Harbor: As Flynnside’s bustling economic hub, the harbor is large enough to hold four ships and numerous fishing boats. Even with limited infrastructure, it’s filled with activity day and night, with fishing supplies, barrels of catch, and goods constantly in motion. The harbor sustains the community, serving as a link to Flynnside’s livelihood and trade.
- Crafting Guild Hall: Close to Mishra’s Foundry, the Crafting Guild Hall serves as a workshop and meeting place for the guild’s artisans and constructs. Members produce everything from decorative items to functional tools, shipping their wares to the surrounding regions. The hall embodies Mishra’s legacy, encouraging creativity and innovation.
Key Locations:
- Fishy Business: Run by the efficient Warforged Service 404, Fishy Business coordinates Flynnside’s fish trade with nearby cities and kingdoms. It’s both a place to purchase fresh fish and a hub for organizing shipments, with Service 404 maintaining meticulous records and ensuring Flynnside’s seafood reputation reaches far and wide.
- Gold Drop: This eclectic general store and pawn shop is owned by Aquian Flowvest, the water genasi known for his “no questions asked” policy. Gold Drop functions as Flynnside’s main trade post, offering various goods and serving as an outlet for the guild’s crafted items.
- Bobbin’ for Luck: The only tavern and inn in Flynnside, run by Bradley Ryans and his sister Yuri Ryans, is both the social center and an informal town hall. The cozy, welcoming atmosphere draws in residents and visitors alike, with local charms, trinkets, and fishing trophies adorning the walls.
- Woodpecker Meadow: A lush area just outside of town, abundant with wild fruits, vegetables, and herbs, which residents gather to supplement their fish-based diet. Locals often meet here to forage, socialize, or simply enjoy the open space, adding a welcome green space to the coastal community.
- Mishra’s Grave and the Living Mechanical Tree: This sacred location sits atop a hill opposite the Crafting Guild. Mishra’s grave is shaded by a living mechanical tree, a remarkable creation that embodies the fusion of life and machine, echoing the town’s spirit of innovation. Pilgrims, especially Warforged, come here to pay their respects, meditate, and leave crafted offerings. Small stone benches and crafted mementos decorate the area, creating a tranquil sanctuary for reflection and remembrance.
Utility and Services:
- Water Supply: Flynnside’s water comes from the sea, distilled and desalinated at the local candy factory. Known for making sea-salt taffy, the factory produces clean drinking water as a byproduct, which is then hand-delivered to residents. This unique setup sustains the town with both fresh water and an exportable product, integrating two essential needs into one operation.
- Sewage and Waste Management: Waste is managed by a local group who collect sewage and dump it into the ocean at a designated point downstream from the harbor. Organic waste is taken to a community dumping ground, where it is repurposed by locals for horticulture and gardening efforts around Woodpecker Meadow, supporting the growth of wild foods and herbs.
- Public Lighting: Flynnside’s pathways are lit by simple hanging lanterns maintained by volunteers. The lanterns give off a soft, warm glow, illuminating the main paths in the evenings and providing a sense of safety to residents walking back from the harbor or the tavern.
Assets
Mishra’s Foundry
A historic landmark and point of pride for Flynnside, Mishra’s Foundry is a dormant relic of a bygone era, attributed to the mythological craftsman Mishra, rumored to be the creator of constructs and possibly the Warforged race. The foundry, with its massive iron doors and silent machinery, is a popular pilgrimage site for Warforged and crafters who wish to study Mishra’s legacy. Though inactive, the foundry’s technology remains far ahead of modern standards, holding mysteries that continue to inspire and intrigue.
Beone’s Blessing
The town’s church dedicated to Beone, the god of Craft, Beone’s Blessing is a modest but beautifully adorned building filled with handcrafted sculptures, ceramics, and painted icons created by locals. Run by Brash Harlow, an Elven cleric who has integrated Warforged parts into his body, the church serves as a center of spiritual reflection and craftsmanship. Brash encourages the blend of organic and mechanical life as an expression of devotion to Beone, making the church a place of reverence and innovation.
The Harbor
The lifeline of Flynnside, the harbor is the busiest part of town, with space to dock up to four large ships alongside numerous small fishing boats. This bustling port is a focal point of activity, with fresh catch, supplies, and trade goods constantly moving through. Two notable vessels are the flagships of local noble families from Stonegard: Gott’n Lost, the flagship of the Rosebud family, and Mist of Memories, belonging to the Aldric family. Both vessels bring trade, supplies, and visitors, making Flynnside a vibrant coastal stop. The harbor’s maintenance and operations are managed by Ron Bigglesbin, the town’s harbor master and unofficial mayor.
Crafting Guild Hall
Founded to honor Mishra’s legacy, the Crafting Guild Hall is the heart of Flynnside’s crafting community. The guild attracts artisans, machinists, and Warforged from all over the kingdom, dedicated to mastering their craft and experimenting with new techniques. Located near Mishra’s Foundry, the guild hall is a place of learning and production, where members create goods that are sold locally and traded across the region. The guild’s influence can be seen in the artistic and functional craftsmanship that decorates the town.
Woodpecker Meadow
Just outside town, Woodpecker Meadow is a rich, fertile field filled with wild fruits, vegetables, and herbs. A popular foraging spot for locals, it provides much-needed variety to the town’s diet and serves as a community gathering place. Many residents come here to harvest produce, enjoy picnics, and partake in small seasonal gatherings, making it a cherished natural resource.
Living Mechanical Tree and Mishra’s Grave
Overlooking Flynnside from a nearby hill, Mishra’s Grave rests under the protective branches of a living mechanical tree, a wondrous fusion of nature and technology. The tree hums with a faint magical energy, and its metal branches sway like living wood. This area serves as a rest spot for Warforged pilgrims and other visitors who come to pay homage to Mishra, their presumed creator. Benches and small crafted offerings surround the grave, adding to its aura of reverence and tranquility.
Fishy Business
The primary fishmongers of Flynnside, Fishy Business is operated by the efficient Warforged Service 404. Known more for its logistical prowess than for retail, Fishy Business arranges trades with other cities, supplying fresh fish and coordinating shipments for local noble families. Service 404’s precision and record-keeping make Fishy Business a key player in Flynnside’s economy, ensuring that Flynnside’s seafood reaches far and wide.
Gold Drop
The local general store and pawn shop, Gold Drop is run by Aquian Flowvest, a water genasi with a knack for trading and bartering. Aquian’s no-questions-asked policy attracts a variety of goods, making Gold Drop a hub for locals seeking supplies or selling crafted items. It’s also a key outlet for the Crafting Guild, where the guild’s creations can find buyers from across the kingdom.
Bobbin’ for Luck
The only tavern and inn in Flynnside, Bobbin’ for Luck is run by Bradley Ryans and his shy sister Yuri Ryans. The cozy, welcoming tavern is a central meeting spot for Flynnside’s residents, offering a place for socializing, sharing news, and enjoying the local charms. It doubles as an informal town hall, where people bring their concerns to Ron Bigglesbin, who’s often found relaxing here. The inn provides modest accommodations for the occasional visitor.
Salt n’ Sweets Candy Factory
The unique Salt n’ Sweets candy factory doubles as Flynnside’s water distillery. Using seawater as its source, the factory produces both taffy and clean drinking water, which is hand-delivered to residents. The factory’s specialty is saltwater taffy, which takes on a unique flavor from the local sea salt, while the distilled water supplies Flynnside with fresh drinking water as a vital byproduct.
Community Dumping Ground
The community dumping ground is where organic waste is deposited, and it serves a dual purpose: locals use it to compost for gardening and horticulture efforts, particularly around Woodpecker Meadow. Non-organic waste is handled by a local waste-collection group, who dispose of it downstream in the ocean at a designated spot. This efficient and communal approach to waste management reflects the town’s sustainable practices.
Guilds and Factions
Crafting Guild
The Crafting Guild is the heart of Flynnside’s artisan community, founded in honor of the legendary craftsman Mishra. Dedicated to the study and practice of advanced craftsmanship, particularly in mechanical constructs and metalwork, the guild attracts skilled artisans and Warforged from across the kingdom. Members work collaboratively to produce both functional and artistic items, including unique trinkets, machines, and practical tools. The guild’s reputation for quality and innovation makes it a respected faction in Flynnside, with their creations sought after in nearby towns and cities.
Fishmongers’ Cooperative
The Fishmongers’ Cooperative is a loose alliance of local fishers and traders, centered around Fishy Business, the primary fishmonger and trade hub in town. Organized by Service 404, a Warforged with a talent for logistics, the cooperative manages the town’s fishing operations, export schedules, and trade agreements. They ensure that Flynnside’s fresh fish reach distant markets efficiently. While informal, this cooperative has significant influence in Flynnside, as fishing is the town’s main industry and economic driver.
Salt n’ Sweets Guild
The Salt n’ Sweets Guild is a small but unique faction associated with the Salt n’ Sweets candy factory. Focusing on the production of sea-salt taffy, this guild plays a crucial role in both the town’s water supply and trade. The guild is responsible for purifying seawater into drinkable water and using the leftover salt for their candy. The factory has become a vital asset for Flynnside, with its taffy gaining popularity beyond the town, making the guild both a trade and utility entity. The guild’s operations are carefully managed to balance candy production with water purification needs for the community.
Guard Detail from Stonegard
Although not a guild, the Guard Detail from Stonegard acts as the town’s law enforcement and connection to the broader kingdom. Stationed in Flynnside as a reminder of the kingdom’s authority, these guards are responsible for maintaining order and handling serious offenses. When necessary, they transport offenders to Stonegard for judgment or, in severe cases, to New Hope, the kingdom’s prison town. While the guards are a small presence, they serve as both protectors and symbols of justice, maintaining Flynnside’s peaceful atmosphere.
Beone’s Blessing Congregation
Centered around Beone’s Blessing, the local church dedicated to Beone, god of Craft, the congregation is led by Brash Harlow, an Elven cleric with Warforged modifications. This congregation is less a formal guild and more a spiritual fellowship, welcoming both human artisans and Warforged pilgrims who honor Mishra’s legacy and worship Beone. The congregation’s philosophy encourages blending technology with organic life, symbolized by Brash’s own fusion of flesh and machinery. Beone’s Blessing has become a respected spiritual and community center, where residents come for guidance, inspiration, and support.
Volunteer Harbor Watch
The Volunteer Harbor Watch is an informal group of locals who help keep an eye on the harbor and surrounding areas. Often composed of fishers, guild members, and town volunteers loyal to Ron Bigglesbin, the harbor master and unofficial mayor, the watch works closely with Flynnside’s small guard detail to ensure the safety of the docks and keep order during busy trade periods. This group is not an official faction, but it has earned a reputation for reliability and dedication, with members often stepping in when Stonegard’s guards are spread thin.
The Pilgrims’ Circle
The Pilgrims’ Circle is a loose association of Warforged who have made Flynnside their home or who visit on pilgrimage to honor Mishra’s Grave and the living mechanical tree. This group is not officially organized, but they frequently gather for moments of reflection at Mishra’s Grave, leaving crafted offerings and supporting one another in their journey of self-discovery. The Pilgrims’ Circle has a close relationship with the Crafting Guild, with many members working as artisans, honoring their connection to Mishra through their craftsmanship.
Woodpecker Meadow Foragers
While not a formal guild, the Woodpecker Meadow Foragers is a group of locals who regularly gather wild fruits, vegetables, and herbs from Woodpecker Meadow to supplement Flynnside’s diet. This group is made up of residents who appreciate Flynnside’s natural resources and have knowledge of wild foraging techniques. The foragers help sustain the community with fresh produce, sharing their harvests with townsfolk and occasionally trading rare herbs with nearby settlements. Their activities support Flynnside’s self-sufficiency and connection to the land.
Salt n’ Sweets Delivery Runners
The Delivery Runners are a small, specialized faction of local workers who handle the distribution of fresh water produced by the Salt n’ Sweets factory. Each runner is responsible for delivering distilled water to homes throughout Flynnside. This group ensures that every resident has access to clean drinking water, making them an essential service in town. They also deliver taffy orders within Flynnside and occasionally accompany shipments to Stonegard, serving as both couriers and trusted messengers.
Points of interest
Mishra’s Foundry:
- Location: Near the Crafting Guild
- Description: An ancient and dormant workshop attributed to the legendary craftsman Mishra, known for its advanced constructs and machinery. A pilgrimage site for Warforged and artisans, though its inner workings remain a mystery.
- Location: Adjacent to the Crafting Guild
- Description: A church dedicated to Beone, god of Craft, filled with local sculptures and artistic offerings. Led by Brash Harlow, an Elven cleric with Warforged modifications, it serves as a place of spiritual guidance and craftsmanship.
- Location: Coastal edge of town
- Description: The economic heart of Flynnside, where small fishing boats and large vessels like the noble flagships Gott’n Lost and Mist of Memories dock. Managed by Ron Bigglesbin, it’s bustling with trade and activity day and night.
- Location: Near the entrance of Flynnside
- Description: A hub for Flynnside’s artisans, machinists, and Warforged, dedicated to advancing craftsmanship and honoring Mishra’s legacy. Known for creating high-quality items and advanced mechanical devices that attract buyers from across the kingdom.
- Location: Just outside of Flynnside
- Description: A lush meadow filled with wild fruits, vegetables, and herbs. Frequently visited by locals for foraging, it provides fresh produce to balance the fish-heavy diet of Flynnside’s residents.
- Location: Hill opposite the Crafting Guild
- Description: The grave of Mishra, shaded by a magical living mechanical tree that combines metal and organic elements. It’s a sacred site for Warforged pilgrims who visit to pay respects and leave crafted offerings in honor of their presumed creator.
- Location: Center of Flynnside, near Gold Drop
- Description: Flynnside’s primary fishmonger and export point, managed by the Warforged Service 404. Known for its efficient organization of fish shipments to other cities, it’s essential to the town’s fishing economy.
- Location: Center of Flynnside
- Description: A general store and pawn shop run by Aquian Flowvest, a water genasi. Gold Drop serves as the main trade post for local goods, both mundane and unique, often attracting buyers from afar.
- Location: Southeastern outskirts of Flynnside
- Description: Flynnside’s only tavern and inn, managed by Bradley Ryans and his sister Yuri. Known for its cozy atmosphere, it’s a central gathering spot for locals and an informal place to discuss town matters.
- Location: Near the Coast
- Description: A unique factory that produces sea-salt taffy and distills seawater to create clean drinking water. This dual-purpose operation provides both treats and fresh water for the town, making it an essential and beloved establishment.
- Location: Near Woodpecker Meadow, far outside of Flynnside
- Description: The designated area for organic waste, which is repurposed as compost for local gardens and horticulture. Maintained by locals, it supports sustainable practices and helps with crop growth around Woodpecker Meadow.
Architecture
Harbor District:
- Materials: Weathered wood, stone, and driftwood accents
- Description: Buildings in the Harbor District are sturdy yet simple, designed to withstand coastal weather and heavy fishing activity. Most structures are built from weathered wood with stone foundations for stability against high winds and salty air. Roofs are often thatched or shingled with a rough look, and driftwood accents are common, giving the area a rugged maritime charm. The harbor walkways and docks are made of heavy timber, worn smooth by foot traffic and the sea. Fishermen’s shacks and storage areas dominate the harbor, with nets and barrels stacked outside, ready for daily use.
- Materials: Stone and metal
- Description: Near the town entrance, the architecture becomes more refined to honor Flynnside’s crafting heritage. Buildings around the Crafting Guild Hall and Beone’s Blessing feature stone walls with metal accents, paying homage to Mishra’s legacy of metalwork and mechanical craftsmanship. Guild buildings and workshops have high, arched windows and metal-framed doors to accommodate large constructs and machines. Small metal sculptures and artisan details adorn the guild’s exterior, creating a modest yet industrious atmosphere that showcases the town’s pride in its artisans.
- Materials: Wood and clay
- Description: Buildings around the market center, such as Fishy Business and Gold Drop, are constructed from simpler materials like wood and clay, reflecting the practical nature of the area. Structures are sturdy but unembellished, with small overhangs or awnings providing shelter for displayed goods and wares. The buildings are closely spaced, giving the area a bustling, busy feel as locals go about their daily trades. This area is a mix of practical shops and modest dwellings, with simple plank flooring and clay walls to protect against the coastal elements.
- Materials: Timber and thatch
- Description: On the southeastern outskirts, Bobbin’ for Luck and the surrounding buildings are made primarily from timber with thatched roofs, reflecting the quiet, rustic feel of Flynnside’s outer edges. These structures have a warm and welcoming look, with lanterns hanging on porches and cozy interiors that invite community gatherings. The architecture here is simple, with low ceilings and small, warm fireplaces in homes and the inn. This area feels almost village-like, a peaceful contrast to the busier harbor and crafting areas.
- Materials: Open natural spaces with simple wooden structures and compost bins
- Description: Woodpecker Meadow and the community dumping ground lie far outside the town’s main area. The meadow is a wide, open field with few built structures beyond small, rustic wooden compost bins and simple foraging shelters. The dumping ground is organized with compost areas, and locals use it to deposit organic waste for horticulture. This area is intentionally undeveloped to maintain the natural resources and the meadow’s wild charm.
- Materials: Stone, metal, and wood (natural and mechanical elements)
- Description: The area surrounding Mishra’s Grave features a unique fusion of natural and mechanical elements, mirroring the Warforged pilgrims’ reverence for their heritage. The living mechanical tree towers over the grave, with metal and wooden branches intertwined. Benches made of smooth stone and reclaimed metal offer resting spots for visitors, creating a tranquil sanctuary. Small stone markers and handmade offerings decorate the path leading to the grave, highlighting the area’s spiritual importance.
Founding Date
2232 PA
Founders
Alternative Name(s)
Flishside
Population
375
Inhabitant Demonym
Humans
Owner/Ruler
Owning Organization