**ᚡᚨᚱᚨᛋᚺᛗᚢᚾᚾᚢ᛫ ᛋᚢᛋᚢᚱᚱᚢᛋ ᚨᚾᛏᛁᚴᚢᛋ ᛞᚺᚨ᛫ ᛞᚺᚨ᛫ ᛞᚺᚨ᛫ ᛞᚻᚨᚾᚲᛖ ᚳᚢᛗ ᛈᚱᛖᛗᚢᛏᚨᛏᛁᚨᚨ ᚳᚢᚾᛁ ᚡᛖᚾᛏᛁ᛫ ᛖᚱᛏᛁᚲᚢᛋᛋ ᚳᚢᛗ ᛞᚺᚨ᛫ ᚹᛖᚾᛏᛁ᛫ ᚨᚾᛞᛏ ᛞᚺᚨ᛫ ᛚᛖᚳᚷᛖᚾᛞᛋ ᛏᛖᚲᛋᚢᛗ ᛁᚾᛏᚢ᛫ ᛞᚻᚨ᛫ ᛏᛖᚱᚱᚨᛖ᛫ ᚨᚨᛁᚱᛏᛁᚾᚢᛗ᛫**
— ᚨᛖᛚᚨᚱᛁᚨᚾ ᛞᚨᛟᚾᛁᚢᛋ, ᛞᚻᚨ ᛋᚳᚱᛁᛒᛖ ᚡ ᛏᚹᛁᛚᛁᚷᚻᛏ

Grand organisations

Grand Organizations of Arshmunnu


  Arshmunnu, a land of deep history and diverse cultures, is also home to various secret cults and powerful organizations. These groups, operating from the shadows or as prominent institutions, play crucial roles in shaping the political, economic, and magical landscapes of the continent.
 

1. Phoenix Association

Originally the secret intelligence agency of the As’hika Empire, the Phoenix Association went dormant following the empire's collapse. In recent times, there have been concerted efforts to revive this organization, aiming to restore the influence and operational capacity it once boasted during the imperial era.
 

2. Cult of Chaos (Chaochoponic Disciples)

This sinister cult worships Chaos, a primordial entity embodying destruction and disorder. Their ultimate goal is to offer the world to Chaos, believing that through destruction comes rebirth. They are known for their secretive rituals and the dangerous influence they exert in various realms.
 

3. Läden Agency

Founded by the Läden family, a cadet branch of the prestigious Chalarianos lineage, the Läden Agency has grown to become the most significant merchant organization in Arshmunnu. Their influence spans trade, politics, and economics, particularly strong during and after the imperial era.
 

4. Lundenford Magic and Sorcery Academy

Situated in New Armorica, Lundenford Academy is renowned as the premier institution for magical education on the continent. It attracts students from across the world, offering advanced training in various magical disciplines.
 

5. Fractura Swordsmanship Academy

Located in Guarda Fractura in Asturia, this academy is celebrated as the foremost training ground for swordsmen in Arshmunnu. Its programs are designed to produce skilled warriors who often find prestigious positions in royal guards or as knights in various orders.
 

6. The Papacy

The continent hosts two major papacies: the Papacy of Chamalia and the Papacy of the Imperial Religion. Each serves as the spiritual center for their respective faiths, wielding considerable influence over religious and political matters within their domains.
 

7. Magic Towers

These towers are centers of specialized magical learning and research, each dedicated to a different school of magic:
  • **Red Magic Tower:** Specializes in fire magic and abstraction.
  • **Brown Magic Tower:** Focuses on life, necromancy, and earth-related magics.
  • **Yellow Magic Tower:** Known for its expertise in divination.
  • **Purple Magic Tower:** Controls illusion and manipulation magics.
  • **Blue Magic Tower:** Offers protection and water magic studies.

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    8. Knights of Light Temple

    A knightly order associated with the Chamalia Papacy, these knights are devoted to spreading the light of their faith and combating heretical and dark forces that threaten their religious beliefs and territories.
     

    9. Knights of Camomile

    This knightly order, crucial to Alodia's military and political strategies, played a key role during the Cult Wars, defending Armorica from cultic invasions. Their valor and strategic importance have made them a cornerstone of Alodian defense and diplomacy.
     

    10. Equitation of Miasto Szewin

    Unique in its focus, this academy trains individuals in the art of riding and mastering various fantastical creatures. Located in Szewia, it is renowned for its comprehensive programs that also include combat training while mounted.
     

    11. The Pole Academy

    Situated in the central part of Szewia, the Pole Academy offers a wide range of courses, from basic education to specialized training in arts, sciences, and warfare, making it a versatile institution catering to a diverse student body.
     

    13. Arcane Consortium

    This secretive group consists of some of the most powerful mages in Arshmunnu, including representatives from each Magic Tower. The consortium meets clandestinely to discuss matters that could affect the balance of magical forces and the broader implications of magical research. Their decisions can have wide-reaching effects on magic regulations, the development of new spells, and the policing of magical activities.
     

    14. The Shadow Market

    An underground network of traders and informants, the Shadow Market deals in rare and sometimes forbidden goods, from arcane artifacts to mystical creatures. While not strictly illegal, the market operates in the gray areas of the law, often patronized by those seeking items and knowledge that are typically out of reach through conventional means.
     

    15. The Mariners' Guild

    This seafaring guild has a pivotal role in maritime trade and navigation. With an extensive fleet that ranges from small fishing boats to large merchant ships, the Mariners' Guild ensures safe and efficient travel across the vast waters surrounding the continent. They also hold the secrets to ancient nautical charts and have a deep understanding of oceanic currents and weather patterns.
     

    16. The Chamber of Chronicles

    An organization dedicated to the preservation of history, the Chamber of Chronicles maintains the largest library of historical documents and artifacts in Arshmunnu. Scholars and historians from across the world come here to study the annals of time, contribute to the ongoing compilation of history, and debate interpretations of historical events.
     

    17. The Guardians of the Veil

    A less known but highly influential group, the Guardians of the Veil are tasked with protecting the boundaries between the physical world and other realms. Their activities are shrouded in mystery, but they are known to combat threats arising from other dimensions and to monitor any disturbances in the fabric of reality. Here's your expanded overview of organizations in Arshmunnu, formatted for World Anvil:

    18. Cartographer's Guild of Exelia

    This prestigious guild comprises the finest map-makers and explorers, dedicated to charting the known and unknown regions of Arshmunnu. They hold immense influence over navigation, exploration, and trade, often partnering with adventurers and scholars to disseminate geographic knowledge.
     

    19. Adventurers' Guild of Arshmunnu

    Serving as a central hub for mercenaries, treasure hunters, and heroes, this guild offers quests, resources, and camaraderie. Members gain access to exclusive contracts and are pivotal in handling threats that arise across the continent, from rogue beasts to emerging dungeons.
     

    21. The League of Extraordinary Cartographers

    An elite faction within the Cartographer’s Guild, focused on discovering and documenting supernatural and arcane phenomena across Arshmunnu. Their maps often lead to mystical locations and are highly sought after by magic researchers and relic hunters.
     

    22. Guild of Mystical Studies

    Situated in Lundenford, this guild collaborates closely with the Magic and Sorcery Academy, focusing on the study of ancient runes, artifacts, and the ethereal planes. They sponsor archaeological digs and magical research, pushing the boundaries of arcane knowledge.
     

    23. The Mercantile Alliance

    An influential coalition of trading companies, including the Laden Agency, which controls a significant portion of continental commerce. They lobby for trade policies, establish standardized weights and measures, and have a powerful judicial branch to resolve trade disputes.
     

    24. Order of the Ethereal Blade

    A secretive society of spell-swordsmen who blend magic with martial prowess, often tasked with guarding significant arcane sites or hunting down rogue spellcasters.
     

    25. Guild of the Golden Chalice

    An organization dedicated to preserving and discovering culinary arts across Arshmunnu. They ensure the continuation of traditional cuisines and promote innovations in gastronomy, often holding grand feasts and contests.
     

    26. Navigators’ Brotherhood

    An association of sailors and ship captains that control most of the maritime routes. They are custodians of nautical charts and guardians of sea-based trade routes, often dealing with pirates and sea monsters.
     

    27. The Arcane Conglomerate

    A conglomerate of the Magic Towers that collectively governs the use, education, and regulation of magic across the continent. Each tower represents a different school of magic, with a council of archmages making decisions that impact all magic users.
     

    28. The Forge of Many Hands

    This guild unites artisans from across the continent, encompassing a wide range of crafts including blacksmithing, jewelry making, carpentry, and sculpture. It functions not only as a regulatory body to ensure quality and fairness in trade but also as a cultural institution that preserves and propagates the rich artistic heritage of Arshmunnu. Through a network of workshops and apprenticeships, the guild ensures that traditional skills are cherished and passed down through generations, fostering a thriving community of master craftspeople and apprentices alike.
     

    29. The Cloak of Nightfall

    This guild operates in the shadows of Arshmunnu’s cities, encompassing thieves, spies, and covert operatives. Known for their expertise in stealth, thievery, and intelligence, members of The Cloak of Nightfall adhere to a strict code of secrecy and anonymity. While often viewed with suspicion or outright hostility by law enforcement, the guild sees itself as playing a crucial role in the urban ecosystem, redistributing wealth and information in ways that, they argue, help maintain social equilibrium.
     

    30.The Willow Sentinels

    The Willow Sentinels is an organization deeply rooted in the principles of pacifism and conservation, dedicated to protecting the people of Arshmunnu while staunchly opposing the use of magic. Drawing inspiration from the enduring and flexible willow tree, which symbolizes adaptability and resilience, the Sentinels are renowned for their conservative values and strict adherence to traditional ways.
     

    Imperial Consul

    Overview

    Initially established during the Imperial era as the official executive authority and advisor to the Emperor, the Imperial Consul was composed of military commanders, high-ranking bureaucrats, and influential nobles. It was instrumental in shaping policies and governance throughout the empire.
     

    Evolution

    Following the collapse of the empire, the Imperial Consul transitioned from an active executive body to a symbolic and honorary institution. It evolved into a forum for dialogue and decision-making, where kings and leaders from different regions convened to discuss and make collective decisions.
     

    Current Role

  • **Diplomatic Forum:** Now serves as a high-level assembly where leaders negotiate alliances, treaties, and collaborative initiatives.
  • **Cultural Exchange:** Facilitates cultural exchanges and fosters understanding among the diverse nations and territories of Arshmunnu.
  • **Conflict Resolution:** Acts as a neutral intermediary to help resolve conflicts between nations, aiming to maintain regional peace and stability.
  • **Heritage Preservation:** Focuses on preserving the historical and cultural heritage of the Imperial era, organizing educational programs and commemorative events.

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    Symbolic Significance

    Despite its transformation, the Imperial Consul remains a potent symbol of unity and cooperation, reflecting the administrative sophistication of its origins while adapting to the contemporary geopolitical landscape of Arshmunnu.
    Chronicles of Arshmunnu (old)

    "Under Astra's watch, even the harshest words falter, for here in Exelia, our unity is the shield that guards the realms of men." — Lord Blackthorn of Karuniria

    "Arshmunnu, where tales of old and new converge, is a realm of boundless wonders and ancient whispers, ever echoing the legacy of its heroes and the magic that courses through its veins." - High King Marcus of Armorica


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