Undead Creatures

Zombie Spell Templates

These undead are what followers of the Invalid can raise as a result of the Zombie spell. Anything with flesh still on it adds the Zombie template. Anything that's just bone (or exoskeleton) adds the Skeleton template. Finally, anything that's been properly preserved through embalming, desiccation, or any other methode that leaves the body relatively intact and dried out, use the Mummy template.

There are a couple universal traits between the three templates:
  • They will obey all verbal commands from the caster and will keep following the last order given until either they die, the caster dies, or the job is done.
  • They do not require Food, Water, Air, Sleep, and are immune to any Metabolic Hazard such as diseases or poisons.
  • They are immune to any attempts to mind control, cause fear, inflict pain, or target vulnerable spots like vitals or brains. However, if the head is removed or crippled, the undead can no longer see or hear and will flail wildly, attacking anything nearby at a -10 to hit.
  • They cannot be healed, repaired, restored, etc. Once they reach -1xHP, they die and cannot be raised again.
  • If ordinary people aren't used to undead walking around (most cultures) then having one or more of these will give those traveling with the undead a -4 Reaction Modifier and may attempt to rekill the undead.
  • Some wounding modifiers are changed as well: imp and pi++ only do x1, pi+ does x1/2, pi does x1/3, pi- does x1/5.
  • They will not do any Active Defenses unless ordered to Sacrificial Dodge to protect someone.
  • If separated from the caster, the mana level must remain at Low or higher or they collapse and must be reZombied.
  • They lose their IQ and their Will and Per are replaced by the caster's Zombie skill (max: 16).
  • They keep all of their physical traits including any celestial packages bought and lose all of their mental traits. However, they must be instructed to use any of the celestial powers they have.
  • All raised targets gain the Undead tag.


Zombie Template
  • ST +1
  • HP +4
  • Noisy 2
  • After a couple years, replace this with the Skeleton template.
Skeleton Template
  • ST -1
  • DX +2
  • Noisy 3
  • -2 to ST for the purposes of Knockback.
  • x2 wounding from crushing attacks.
  • Lose any Tough Skin DR. Has a minimum DR of 2 everywhere.
  • If a limb is crippled, it breaks off completely.
Mummy Template
  • ST +1
  • HP +4
  • Noisy 2
  • Are Flammable and will ignite after taking 3 points of inc damage. Melee attacks after this point will deal an additional 1 point of burn inc damage.


Mass Zombie Spell

This spell is different in that it raises all corpses in an area, but it replaces their physical traits with the templates below. They keep their armor and weapons if they had any, or you can equip them after you raise them. They use the same universal traits as the Zombie spell above with acception of keeping the celestial packages they bought in life.

Mass Zombie
ST: 10
IQ: 0
DX: 8
HT: 10
BS: 4
BM: 5

HP: 5
Will: Caster's Mass Zombie Skill (max: 16)
Per: Caster's Mass Zombie Skill (max: 16)
FP: N/A
Attack Skill: 10
Thrust: 1d-2
Swing: 1d
DR: None
Mass Skeleton
ST: 8
IQ: 0
DX: 10
HT: 8
BS: 4.5
BM: 6

HP: 5
Will: Caster's Mass Zombie Skill (max: 16)
Per: Caster's Mass Zombie Skill (max: 16)
FP: N/A
Attack Skill: 12
Thrust: 1d-3
Swing: 1d-2
DR: 2 Wounding: x2 crushing


Sentient Undead

Those that seek immortality frequently attempt to become one of these two creatures. The Wraith is the easier option and is much stronger physically. The Lich is more frail and risky, but retains it's ability to use magic of all kinds. These templates will replace the Linneage Template of the person transforming.

Both templates have a few traits in common:
  • They do not require Food, Water, Air, Sleep, and are immune to any Metabolic Hazard such as diseases or poisons.
  • They are immune to any attempts to mind control, cause fear, inflict pain, or target vulnerable spots like vitals or brains. However, if the head is removed or crippled, the undead can no longer see or hear and will flail wildly, attacking anything nearby at a -10 to hit.
  • If ordinary people aren't used to undead walking around (most cultures) then having one or more of these will give those traveling with the undead a -4 Reaction Modifier and may attempt to rekill the undead.
  • Some wounding modifiers are changed as well: imp and pi++ only do x1, pi+ does x1/2, pi does x1/3, pi- does x1/5.
  • Gain the Undead tag.

Wraith Template
  • ST +5
  • HT +5
  • HP +5

  • Deathless Grasp: Anyone you have grappled, you may deal 1 unmitigatable damage to them to heal 1 HP of your own per second.
  • Supernatural Durability (can only be killed with direct magic or an enchanted weapon)
  • Appearance (Horrific): -6 to all Reaction Rolls and unlikely to be able to interact with normal mortals.
  • If item with the Wraith enchantment is removed or destroyed, you die immediately.
  • Lose all ability to heal or be healed outside of Deathless Grasp.
  • Unable to use magic of any kind.
Lich Template
  • ST -2
  • DX +2
  • HP +4
  • FP +3
  • Basic Speed +1

  • Magical Talent 4: Gain a +4 to all magic skills.
  • If killed and the Phylactery is destroyed, your body will reform after 24 hours near your Phylactery.
  • Appearance (Horrific): -6 to all Reaction Rolls and unlikely to be able to interact with normal mortals.