Grappling
When you are trying to grapple your opponent, use this article.
To Grapple
Actions you can make after Grappling
Actions your opponent can take after being grappled
To Grapple
- To attempt a grapple, you must have at least 1 hand free.
- Grappling is an attack maneuver and can use all of the Advanced Maneuvers that other attacks benefit from.
- Roll against DX or grappling skill (Judo, Wrestling, or Sumo Wrestling usually) to hit.
- Your opponent defends normally.
- If grappled, your opponent is at -4 DX as long as you're holding on (If your opponent has more than twice your ST, then you just count as encumberance instead).
- If, for whatever reason, the you grapple with more than 2 hands, you have a +2 to hit for each arm beyond the first.
Actions you can make after Grappling
- Takedown: You can attempt to bear your opponent to the ground. Roll Quick Contest with each contestant using the highest of ST, DX, or their best grappling skill. The loser ends up prone on the ground (your opponent can throw you to the ground). On a tie, nothing happens.
- Pin: You may only attempt this after a Takedown, or you have grappled someone on the ground already. Roll a Quick Contest of ST. If there is a Size Modifier difference, the larger person gets +3 per increment difference. If you win, your opponent is Pinned and helpless. You must stay there to hold the grappled person down, but you can use one free hand to do other things (assuming you have only 2 arms). On a tie or loss, nothing happens.
- Strangle: If you are grappling your oppenent by the neck (or torso if the grappler is a size modifier larger than the grappled), you have the option to roll ST (at a -5 if trying to strangle via torso) vs the higher of your opponent's ST or HT. You are at -5 if they only use one hand, but at +2 per hand after the first two. If you win, your opponent takes crushing damage equal to margin of victory (DR protects normally). Multiply any injury to the neck by 1.5. If any damage is dealt through DR, then on their next turn and every turn afterward (until they escape), they begin to suffer from Suffocation.
Actions your opponent can take after being grappled
- Your opponent cannot take a Move, Aim, Feint, Concentrate, or Wait maneuvers. Ranged attacks are completely impossible. If pinned, anything that requires physical movement is also impossible. Otherwise, your opponent can do the following:
- Attack/All-Out Attack: They cannot use any limb that has been specifically grappled, and if their neck or head was grappled, then they're limited to unarmed attacks or attacks using reach C. They can attack you this way.
- Ready: They can Ready an item if they have a hand free, but they must make a DX roll. Failure means they drop the item
- Break Free: They may attempt to break free by winning a Quick Contest of ST.
- You have +5 if they are grappling you with 2 hands.
- If your opponent is pinned, you have a +10 if using two hands, or +5 if using one
- If either of you have more than 2 arms, each arm beyond the first two give +2.
- If you are Stunned, your roll is at -4.
- If you fall unconcious, your opponent is freed automatically.
- If your opponent successfully breaks free, they may immediately move 1 yard in any direction