"They're not part-dog people. Unless they are. Hyenas are confusing, but gnolls are a blast.
- Be physically demonstrative—hugging, punching, sniffing, or licking your friends. Sometimes, one of those after another.
- Keep a bone or piece from one of your favorite relatives, as a reminder of them and/or as a casting focus.
- Go out of your way to define yourself apart from your family, friends, or community, while still using what you were/are to go further.
- Are intimidated by your size, teeth, and eerie laugh.
- Respect the brutal efficiency with your various professions, be it hunting, combat, or magic.
- Define you by your scent before anything, be it something sweet and sickly, or harsh and vibrant.
Physical Description
Kholos are hyena-like humanoids with short muzzles, sharp teeth, and large and expressive round ears. Their bodies are covered in shaggy fur, rougher on the back and softer and lighter on the stomach and throat, usually in an off-white, tan, or brown shade; spots and stripes are both common. Kholos typically stand between 6 and 7 feet tall. Women are usually about a head taller than men and correspondingly stronger. Kholos are considered adults at 15 and live about 60 years on average.
Anything Special?
Hyenas, which gnolls are based off of, are not canine in nature. Not gonna stop me from canine coding them. Pupper is Pupper.
Ancestry Traits & Talents |
These do not change, unless you have the corresponding Ancestry Talent. All Gnolls start with these.
Base Stats
- Age. Gnolls mature at a rate slightly faster than humans, reaching adulthood at 16. Their life expectancy is estimated around 65-75 years, normally.
- Size. Gnolls, standing straight up, tend to be tall and lean, if not a little top heavy. The height of a gnoll falls somewhere between 6 ft and 8 ft. Your size is Medium.
- Associated Traits. Gnoll and Anthropoid (means Humanoid)
- Traditional Attribute Spread. Traditionally, Gnolls are known for their hardy constitution and physical prowess, favouring Constitution and Strength. Due to their extremely malleable nature, gnolls from all corners of the multiverse seem comfortably fit in just about any role.
- Language(s). Common, Aja, Flindspeech (+1 per your positive Cha Mod when starting the game, list here)
- Base Movement / Speed. 25 ft
- Senses, Darkvision 30 ft.
- Starting HP (HP per level). 10 (+1)
Ancestry Talents
| Gnoll Origin |
All Gnolls have a sort of pack mentality, such camaraderie protecting them, and you, from harm.
As long as you can See⚙️ one person you consider your ally or a member of your family (such as a twin), you can use this talent as a Free Action | ◇. When either of you roll a Critical Failure on a roll that uses a 1d20 , by using this talent you or the other person (whomever didn't make the failed roll) may roll a d20 themselves. The new roll must be used.
Additionally, you become trained in a Weapon Group of your choice. If you become trained in at least 10 or all Weapon Groups (such as becoming a Fighter), you gain a free General Talent you are eligible for.
This Talent cannot be swapped.
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| Outmaneuver |
You are particularly agile when you want to be.
Increase your movement speed by 5ft. This increases by 5 for every 5th character level, up to 20 ft.
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You may pick a heritage. You gain everything listed from such.
Some of your talents can swapped for the ones listed below, or be taken at a later levels via
Character Progression. If your GM is using the
Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1.
Here are the ancestry talents you can gain at later levels.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
Note: The
Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
Golarion Gnolls
WIP
Names
Gnoll names vary from plane to plane, but they are all bombastic and declarative of what the Gnoll believes in.
Animundi
Animundi Gnoll names depend on their personality. They are more like nicknames and are treated as such; often being verbs, adverbs, or full titles. For other cultures on the plane, a Gnoll's birth name and their established name remains consistent, being a merged form of the verbage used in their given names (ex. Heart-is-True vs Harastru. Flourish and Floris. Gnawbone and Gnabon, etc). Sometimes the names will be different entirely, leading to True Naming a Gnoll being difficult for the flexible Ancestry.
Golarion
Newborn kholo are given a Root name, much like a
True Name, typically that of a bone, plant, or animal (though never Hyena, as this is considered narcissistic and arrogant). As a gnoll reaches certain milestones in life, they add descriptors to their name. Root names are often passed down through families, while descriptors are chosen to fit the gnoll's personality, usually in raucous ceremonies.
Alignment and Faith
Rewriting
To Come