Sabertooth Spell in Changing Stars | World Anvil

Sabertooth

Sabertooth
2nd-level alteration
Casting Time: 1 action
Range: Touch
Components: V, M (a moss jasper or red jade chunk worth at least 1 gp, consumed with casting), F (a steel or iron dagger used to hunt and kill a predator larger than you, must have been bathed in the hearts blood of the slain predator under the light of the moon)
Duration: 1 minute
  With Sabertooth, the ancient art of transmutation is twisted into a primal force, sharpening the natural weapons of the beast within. The caster's touch imbues the target's teeth with the ferocity and keen edge of a savage predator.   Upon casting, the teeth of the affected creature, be they lycanthrope or human, transform into feral fangs. For a lycanthrope, their bite becomes a weapon of primal fury. The teeth elongate and sharpen, gleaming with a deadly sheen, their power resonating with the raw essence of the wild.   Affected lycanthrope's bite damage increases to 1d10 points per hit, embodying the ferocious bite of the sabertooth. Additionally, the transformation bestows a +2 bonus to hit with bite attacks, as the creature's newfound savagery guides its strikes with instinctual precision.   When cast on a human, the spell's effect is less pronounced but no less fearsome. Human teeth take on a subtler, yet noticeably more predatory form. The bite of the human becomes more dangerous, delivering +2 bonus to bite damage (normally 1d2 points of damage). However, the spell does not enhance their precision as it does with a lycanthrope.   The spell's material component, a dagger of steel or iron, serves as a conduit for this primal transmutation. Held in the caster's hand, it channels the ancient energies that bridge the gap between man and beast, though it remains intact and unchanged by the spell's power.   Classes: Druid, Sorcerer, Wizard
Source: Custom Creation


Cover image: A strange planet this way floats. by magejosh with DALLE3

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