Garrick Thorne

Roadhouse Inn Owner: Race: Human (Thorne Bloodline) Class: College of Swords Bard 3 / Rune Knight Fighter 8 / Rogue (Scout) 3 / Alchemist Artificer 4
  Ability Scores
  • Strength: 16 (+3)
  • Dexterity: 15 (+2)
  • Constitution: 15 (+2)
  • Intelligence: 14 (+2)
  • Wisdom: 15 (+2)
  • Charisma: 16 (+3)

  •   Hit Points (HP)
  • Base HP: (3d8 for Bard) + (8d10 for Fighter) + (3d8 for Rogue) + (4d8 for Artificer) + Constitution modifier per level
  • Average HP: [(3 + 8 + 3 + 4) × 5] + [(3 + 8 + 3 + 4) × 2] ≈ 132 HP

  •   Armor Class (AC)
  • Leather Armor: 11 + Dex modifier
  • Total AC: 13

  •   Equipment
  • Leather Armor
  • Rapier
  • Dagger
  • Light Crossbow with bolts
  • Alchemist's supplies
  • Musical instrument (Lute)

  •   Skills
  • Persuasion (+8)
  • Performance (+8)
  • Survival (+7)
  • Nature (+7)
  • Investigation (+7)

  •   Personality Traits Garrick is charismatic and confident, with a no-nonsense attitude reminiscent of a seasoned adventurer. He's friendly but firm, running his business with a strong hand and a keen eye.
      Background Retired Morinrayne Guard and professional adventurer, now the proprietor of the Roadhouse Inn in Prideholme. Uncle to Commander Varick Thorne.
      Class Features
      College of Swords Bard
  • Bardic Inspiration (d6): Can inspire others, giving them an extra d6 to add to an ability check, attack roll, or saving throw.
  • Blade Flourish: Uses a Bardic Inspiration die to perform special maneuvers with a melee attack, such as adding damage or boosting AC.

  •   Rune Knight Fighter
  • Giant's Might: Can become larger, gaining advantage on Strength checks and extra damage on attacks.
  • Runic Shield:
  • - Fire Rune: Imbues a weapon or armor with a rune that enhances strength and can restrain and damage a foe. - Frost Rune: Imbues with a rune that bolsters defenses and can reduce an attacker’s speed.
      Rogue (Scout)
  • Skirmisher: Can move up to half speed as a reaction when an enemy ends its turn within 5 feet, without provoking opportunity attacks.
  • Survivalist: Gains proficiency and doubles proficiency bonus for Nature and Survival checks.

  •   Alchemist Artificer
  • Tool Proficiency: Proficient with alchemist’s supplies.
  • Alchemical Savant: Adds Intelligence modifier to healing or damage of spells cast using alchemist’s supplies.
  • Experimental Elixir: Can create an elixir with random beneficial effects.

  •   Artificer Infusions
     
  • Enhanced Weapon: Adds a +1 bonus to attack and damage rolls made with a weapon.
  • Enhanced Defense: Adds a +1 bonus to AC when wearing armor.
  • Repeating Shot: A weapon gains a +1 bonus to attack and damage rolls and ignores the loading property. The weapon also creates its own ammunition.
  • Homunculus Servant: Creates a small construct that can perform simple tasks and assist in various ways, such as delivering a spell or scouting.

  •   Spells
  • Bard Spells: Charm Person, Dissonant Whispers, Healing Word
  • Artificer Spells: Cure Wounds, Identify, Grease, Web

  •   Garrick Thorne is a multifaceted character, combining his past experiences as a guard, adventurer, and alchemist with his current role as an innkeeper. His diverse skill set makes him an interesting and resourceful NPC in the "Changing Stars" setting, capable of providing assistance, information, and intrigue to the player characters. Garrick Thorne's combination of class features and Artificer infusions makes him a versatile character, capable of engaging in combat, aiding in exploration, and providing unique utility through his alchemical knowledge and creations. His diverse background and skills make him a valuable ally or an interesting character for players to interact with in the Prideholme Outpost.
    Children


    Cover image: A strange planet this way floats. by magejosh with DALLE3

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