Aurora's Grasp Spell in Changing Stars | World Anvil

Aurora's Grasp

Aurora's Grasp
3rd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a prism and a feather from a bird that migrates at night)
Duration: Concentration, up to 1 minute

  Aurora's Grasp is an evocation spell that summons the captivating and mystical energies of the aurora borealis, transforming them into tangible tendrils of light. This spell is more than an expression of beauty; it is a manifestation of the celestial dance of lights in the night sky, harnessed and wielded as a means to enthrall and restrain.

  Upon casting, the prism and feather in the caster's hands gleam with a spectrum of iridescent hues, mirroring the mesmerizing colors of the aurora. The air around the target area sparkles as ethereal tendrils of light emerge, weaving together in a mesmerizing display of fluid, graceful motion.

  Ethereal Entanglement: The tendrils of light reach out towards the chosen targets, wrapping around them in a gentle yet unyielding embrace. The light is cool to the touch, yet it binds with a strength that belies its delicate appearance.

  Mechanic: The target(s) must make a Dexterity saving throw. On a failed save, they are grappled by the tendrils of aurora light. While grappled in this way, their speed becomes 0, and they cannot benefit from any bonus to their speed. The ethereal nature of the tendrils makes them immune to physical attacks and difficult to escape without magical means.

  Mesmerizing Light: The beauty of the aurora light is entrancing. Enemies grappled by Aurora's Grasp have disadvantage on attack rolls, as they are distracted by the captivating display. Additionally, allies of the caster gain advantage on attack rolls against creatures grappled by the spell, as the light illuminates their vulnerabilities.

  At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. Each creature must be within 30 feet of the first target.

  Classes: Druid, Sorcerer, Bard
Source: Custom Creation

  Aurora's Grasp is more than just a spell; it is a fusion of celestial spectacle and magical control, an interplay of the ethereal and the tangible. This spell symbolizes the awe-inspiring power of the natural world, capturing the essence of the aurora borealis in a form that is both beautiful and formidable. It offers a unique combination of enchantment and restraint, embodying the captivating and controlling aspects of nature's most splendid phenomena.


Cover image: A strange planet this way floats. by magejosh with DALLE3

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