Willpower in Changeling 2512 | World Anvil
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Willpower

Willpower is the measure of your character's determination and force of will in the face of adversity. The points in a character's Willpower pool can be temporarily expended whenever the character needs an extra boost to over come failure, reign in their emotions, or resist the effects of mind altering powers and substances. A character's base Willpower score is tabulated by adding their Self-Control and Courage ratings together (Usually producing a number between 2 and 10). If a player wants to have more available Willpower on hand, they will need to increase either their Self-Control or Courage rating through roleplay actions. The maximum number of Willpower points a character may have at a time is 10.  

Using Willpower

  Any player may expend a maximum of one Willpower point per round. This expenditure is considered temporary and the Willpower can be replenished during the course of a gaming session through effectively roleplaying your character's Nature and Demeanor. A player may spend Willpower point as a reaction or an interrupt even if it is not their turn in the initiative order. In particular, a character may expend Willpower to accomplish one of the following tasks.  

Augmenting a Roll.

  A Character may spend a Willpower point to gain an additional d10 for any single roll during a round. This d10 is treated like an Attribute die and can be used even if the player has already expended their Attribute dice for the round. For example, Kevin used all three of his available Dexterity dice to dodge an attack at the beginning of a round. Now that it is his turn in the initiative order he wants to make a physical attack but he has no more Dexterity in reserve. Kevin tells the GM he will spend a Willpower point to give his character a temporary Dexterity D10 so that he can proceed with his attack roll.  

Resisting Mind Control.

  A Character may expend a Willpower point to resist the effects of a mind controlling power for one round. This applies to nearly any power that targets the character's will (using the player's Difficulty to Dominate stat block). The reprieve from mind control is temporary and can only be maintained for a number of rounds that the Character is willing to expend Will Power Points fighting (maximum 10 rounds). Once the player is depleted of Will Power or opts not to expend any more Willpower resisting, the power takes over and they must perform the action they were being compelled to do.  

Resisting Frenzy, Panic, & Enchantment.

  Whenever a character experiences the negative status effects of Frenzy, Panic, or Enchantment, they my spend a Willpower point to ignore those negative consequences of a single emotion-based status for up to 15 minutes. If a character is hit with multiple Status effects they must spend a Willpower point for each effect they wish to resist. For example, Bella's character is hit with a spell that causes her to flee the area in terror (Panic Status). A second attack causes her to rage against the nearest available target (Frenzy Status). To ignore both Status effects, Bella would need to spend one Willpower point to negate the first Status effect, and spend a second Willpower point the next round to ignore the second status effect.  

Fueling a Power or Spell.

  Some supernatural powers require the expenditure of a Willpower point as part of the power's activation cost. There is no upper limit to the number of Willpower based spells a Character may cast in a day so long as they are able to afford the Willpower toll for each spell they cast. Because of the limit of only being able to spend 1 Willpower Point per round, a Character may only cast one Willpower based power per a round, even if they have the other resources to cast additional spells.  

Recharging Willpower

  Whenever a Character gets a full night's rest (6 or more hours of uninterrupted sleep) they regain all of their available Willpower Points. Additionally, a player may regain one or more Willpower points during a roleplaying session by consistently portraying their character's nature and demeanor. This reward is given at the GM's discretion though a player may petition their GM and offer evidence why they deserve to regain Will Power.

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