Skill: Hyper-Technology in Changeling 2512 | World Anvil
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Skill: Hyper-Technology

Since the 2840 setting is a science fiction setting, it is necessary to have a catch-all skill for creating, repairing, manipulating, and using tools and weapons that do not exist in the 21st century. A character with the Hyper-Technology skill may attempt to create new inventions that do not currently exist in the 2840 world. The difficulty of this roll is dependent on the complexity of the item being created, the character’s access to fabrication machines and raw materials, and adequate time for research and development. Typically the development of a new item or weapon follows this process: (1) Inspiration: roll Intelligence + Appropriate Knowledge to envision the concept. (2) Research and Development: roll Intelligence + Research to develop a working schematic of the item. (3) Prototype: roll Intelligence + Hyper-Technology to craft a working model. (4) Refining roll Stamina + Hyper-Technology to continue tweaking the design until the storyteller rules that the object works perfectly.  Additionally, the Hyper-Technology skill is used for all rolls involving the repair, diagnosis, and improvement of existing technology. This applies to both mundane tech that is available now and advanced technology that can be classified as science fiction today.

Ability Levels:

0 Abysmal: For you, the difference between Hyper-Technology and magic is negligible. You will probably break any item you try to repair.
1 Novice: You like taking things apart, seeing how they work, and make minor adjustments when the muse strikes you.
2 Practiced: You are comfortable working in a machine shop or research and development lab.
3 Competent: Your ability to design new technology is a cut above most of your peers. Given time, you can make fairly impressive new devices.
4 Expert: You are likely the head mechanic for your company or space craft. You are frequently designing new devices, and improving existing ones.
5 Master: You are revered among other gear heads. Your grasp of esoteric technological concepts is legendary and your services are in high demand.
Possessed by:
Technologists, Mechanics, Weapons Developers, Inventors, Patent Officers, Gadgeteers, Tech-support Technicians.
Sample Specialties:   Weapon Smithing, Earthbound Vehicles, Nanotech, Trinary Computers & AI, Research and Development, Repair, Machining Parts, Hidden Functions.   Players may choose a specialty at level 4 and gain a second specialty at level 5.

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