Dice Rolling Made Easy in Changeling 2512 | World Anvil
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Dice Rolling Made Easy

Step 1: Initial Setup

  Open the Roll 20 dice app located on the left side of the tool menu. Click the Advance dice rolling option. This will open up a new window for dice rolling. You may leave this window open for the entirety of the game session.  
 

Step 2: The Right Dice for the Job (d10's)

  In the new window, select the d10 tab from the drop menu. You may leave this field set to d10 for the remainder of the the game session.  
 

Step 3 (Get the right number of Dice)

  When you tell the GM that your character wants to perform an action that requires a roll, the GM will tell you the Attribute and Ability that pertains to that roll. Add the scores for that Attribute and Ability together and input that number in into the Roll field.  
  The Attribute and Ability scores for your character can be found on page 2 of the 4-page character sheet.  

Step 4: Set the Difficulty

  The GM will set the difficulty for the roll based on in-game factors. You will need to input the difficulty in the Target Number field. You will also need to select the Greater Than (>) function from the drop down menu--you may leave the Greater Than setting for the remainder of the game. If the GM does not specify a difficulty, the default is always 6.  
 

Step 5: Was the Roll a Success?

  When the Roll20 dice rolling app reveals the results of the roll you will see the numbers printed in a dialogue box on the right side of the VTT along with the raw number of successes achieved. That number of successes is the result you will need to tell to your GM.  
 

Step 6: Critical Success and Botches

  Every 10 rolled on a d10 (marked in a green font) is considered a critical success and counts as two successes instead of one. Every 1 rolled on a d10 (marked in a red font) is considered a botch and takes away the highest success rolled even if that success it is a 10. In the example below, the player rolled 1, 8, 8, and 10. The 1 and 10 nullify each other. Sadly, Roll20 does not have a function to calculate Crits and Botches so the GM will adjust the result accordingly. In the example, the readout is showing 3 successes, but the botch nullifying the 10 results in a final number of 2 successes.  

Helpful Links for Dice Mechanics

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