Attribute: Wits in Changeling 2512 | World Anvil
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Attribute: Wits

Wits is the raw measure of how quickly your character thinks, especially in high pressure situations where time and decisiveness are paramount.  Essentially, Wits is the measure of how quickly your character thinks on their feet, how fast they can process information, and how efficient they are likely to be under duress.  This attribute also includes your character's ability to make jokes off the cuff and react to situations like driving a vehicle,  Each Wits rating listed below includes a description of a mental feat a character may perform without a roll of the dice.

Attribute Levels:

 
0 Abysmal: You are constantly getting injured because of your slow response times.  You may even have brain damage which keeps your reflexes from working.
1 Poor: When people tell you a joke, you are used to them saying a few minutes later, "get it?"  You can only respond quickly when an action is routine for you.
2 Average: You can drive a vehicle and navigate a conversation without becoming lost all of the time.  It still takes you a few moments to troubleshoot new problems or scenarios.
3 Good: You think well on your feet and recall bits of trivia quickly.  You can often finish a person's sentences or jokes based on context clues.
4 Exceptional: You could be a pilot or stunt driver as your response times are quick and purposeful.  You can follow stilted language or technical jargon in spoken or print forms.
5 Outstanding: You could win big on gameshows that require quick answers and a rapid press of a button.  You seldom go last when you find yourself in a action sequence.
6 Paragon: People joke about your super-computer mind and razor sharp wit.  There are not many situations that require you to pause and think about what you are going to do next.
7 Super-Human: Your mind may not be doing Teraflops like a super computer, but only the super computer knows that.  Normal people are convinced you have a mechanical brain.
Common Wits Based Rolls:
  • Wits + Alertness. When rolling for initiative at the beginning of an action scene.
  • Wits + Mech Operations. When rolling to maneuver a mech or vehicle.
  • Wits + Helmsman. When rolling to pilot a space ship.
  • Wits + Stealth. When rolling to find a good hiding place.
  • Wits + Performance. When rolling to improvise music, acting, or comedy.
  • Wits + Survival. When choosing an action in a do or die situation.

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